UE3:CameraActor (UT3): Difference between revisions
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<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 1. | '''Default value:''' 1.777778 | ||
====bCamOverridePostProcess==== | ====bCamOverridePostProcess==== | ||
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! Value | ! Value | ||
|- | |- | ||
| | | bEnableBloom | ||
| | | True | ||
|- | |||
| bEnableSceneEffect | |||
| True | |||
|- | |||
| Bloom_InterpolationDuration | |||
| 1.0 | |||
|- | |||
| Bloom_Scale | |||
| 1.0 | |||
|- | |||
| DOF_BlurKernelSize | |||
| 16.0 | |||
|- | |||
| DOF_FalloffExponent | |||
| 4.0 | |||
|- | |- | ||
| | | DOF_FocusInnerRadius | ||
| | | 2000.0 | ||
|- | |- | ||
| | | DOF_InterpolationDuration | ||
| | | 1.0 | ||
|- | |- | ||
| | | DOF_MaxFarBlurAmount | ||
| | | 1.0 | ||
|- | |- | ||
| | | DOF_MaxNearBlurAmount | ||
| | | 1.0 | ||
|- | |- | ||
| | | DOF_ModulateBlurColor | ||
| | | | ||
{| class="list defaults" | |||
! {{tl|Color||Object structs|Member}} | |||
! Value | |||
|- | |- | ||
| | | A | ||
| | | 255 | ||
|- | |- | ||
| | | B | ||
| | | 255 | ||
|- | |- | ||
| | | G | ||
| | | 255 | ||
|- | |- | ||
| | | R | ||
| | | 255 | ||
|} | |||
|- | |- | ||
| | | MotionBlur_Amount | ||
| | | 0.5 | ||
|- | |- | ||
| | | MotionBlur_CameraRotationThreshold | ||
| | | 45.0 | ||
|- | |- | ||
| | | MotionBlur_CameraTranslationThreshold | ||
| | | 10000.0 | ||
|- | |- | ||
| | | MotionBlur_FullMotionBlur | ||
| True | | True | ||
|- | |- | ||
| | | MotionBlur_InterpolationDuration | ||
| | | 1.0 | ||
|- | |||
| MotionBlur_MaxVelocity | |||
| 1.0 | |||
|- | |||
| Scene_HighLights | |||
| | |||
{| class="list defaults" | |||
! {{tl|Vector||Object structs|Member}} | |||
! Value | |||
|- | |- | ||
| | | X | ||
| 1.0 | | 1.0 | ||
|- | |- | ||
| | | Y | ||
| | | 1.0 | ||
|- | |- | ||
| | | Z | ||
| | | 1.0 | ||
|} | |||
|- | |- | ||
| Scene_InterpolationDuration | | Scene_InterpolationDuration | ||
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! Value | ! Value | ||
|- | |- | ||
| | | X | ||
| | | 1.0 | ||
|- | |- | ||
| | | Y | ||
| | | 1.0 | ||
|- | |- | ||
| | | Z | ||
| 1.0 | | 1.0 | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
- Package:
- Engine
- Direct subclass:
- DynamicCameraActor
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'CameraActor'
AspectRatio
Type: float
Modifiers: interp
Default value: 1.777778
bCamOverridePostProcess
Type: bool
bConstrainAspectRatio
Type: bool
Default value: True
CamOverridePostProcess
Type: PostProcessVolume.PostProcessSettings
Modifiers: interp
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bEnableBloom | True | ||||||||||
bEnableSceneEffect | True | ||||||||||
Bloom_InterpolationDuration | 1.0 | ||||||||||
Bloom_Scale | 1.0 | ||||||||||
DOF_BlurKernelSize | 16.0 | ||||||||||
DOF_FalloffExponent | 4.0 | ||||||||||
DOF_FocusInnerRadius | 2000.0 | ||||||||||
DOF_InterpolationDuration | 1.0 | ||||||||||
DOF_MaxFarBlurAmount | 1.0 | ||||||||||
DOF_MaxNearBlurAmount | 1.0 | ||||||||||
DOF_ModulateBlurColor |
| ||||||||||
MotionBlur_Amount | 0.5 | ||||||||||
MotionBlur_CameraRotationThreshold | 45.0 | ||||||||||
MotionBlur_CameraTranslationThreshold | 10000.0 | ||||||||||
MotionBlur_FullMotionBlur | True | ||||||||||
MotionBlur_InterpolationDuration | 1.0 | ||||||||||
MotionBlur_MaxVelocity | 1.0 | ||||||||||
Scene_HighLights |
| ||||||||||
Scene_InterpolationDuration | 1.0 | ||||||||||
Scene_MidTones |
|
FOVAngle
Type: float
Modifiers: interp
Default value: 90.0
Internal variables
DrawFrustum
Type: DrawFrustumComponent
Default value: DrawFrustumComponent'DrawFrust0'
MeshComp
Type: StaticMeshComponent
Default value: StaticMeshComponent'CamMesh0'
Default values
Property | Value |
---|---|
bNoDelete | True |
Components[0] | StaticMeshComponent'CamMesh0' |
Components[1] | DrawFrustumComponent'DrawFrust0' |
NetUpdateFrequency | 1.0 |
Physics | PHYS_Interpolating |
Subobjects
CamMesh0
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
BlockRigidBody | False |
CastShadow | False |
CollideActors | False |
HiddenGame | True |
DrawFrust0
Class: Engine.DrawFrustumComponent
No new values.
Instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
GetCameraView
simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)