UE3:CameraActor (UT3): Difference between revisions

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<!-- enter variable description -->
<!-- enter variable description -->


'''Default value:''' 1.0
'''Default value:''' 1.777778


====bCamOverridePostProcess====
====bCamOverridePostProcess====
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! Value
! Value
|-
|-
| 000000,Bloom_InterpolationDuration
| bEnableBloom
|  
| True
|-
| bEnableSceneEffect
| True
|-
| Bloom_InterpolationDuration
| 1.0
|-
| Bloom_Scale
| 1.0
|-
| DOF_BlurKernelSize
| 16.0
|-
| DOF_FalloffExponent
| 4.0
|-
|-
| 000000,DOF_BlurKernelSize
| DOF_FocusInnerRadius
|  
| 2000.0
|-
|-
| 000000,DOF_FalloffExponent
| DOF_InterpolationDuration
|  
| 1.0
|-
|-
| 000000,DOF_InterpolationDuration
| DOF_MaxFarBlurAmount
|  
| 1.0
|-
|-
| 000000,DOF_MaxFarBlurAmount
| DOF_MaxNearBlurAmount
|  
| 1.0
|-
|-
| 000000,DOF_MaxNearBlurAmount
| DOF_ModulateBlurColor
|  
|  
{| class="list defaults"
! {{tl|Color||Object structs|Member}}
! Value
|-
|-
| 000000,DOF_ModulateBlurColor
| A
|  
| 255
|-
|-
| 000000,MotionBlur_Amount
| B
|  
| 255
|-
|-
| 000000,MotionBlur_CameraTranslationThreshold
| G
|  
| 255
|-
|-
| 000000,MotionBlur_InterpolationDuration
| R
|  
| 255
|}
|-
|-
| 000000,MotionBlur_MaxVelocity
| MotionBlur_Amount
|  
| 0.5
|-
|-
| 000000,Scene_HighLights
| MotionBlur_CameraRotationThreshold
|  
| 45.0
|-
|-
| 500000,MotionBlur_FullMotionBlur
| MotionBlur_CameraTranslationThreshold
|  
| 10000.0
|-
|-
| bEnableBloom
| MotionBlur_FullMotionBlur
| True
| True
|-
|-
| bEnableSceneEffect
| MotionBlur_InterpolationDuration
| True
| 1.0
|-
| MotionBlur_MaxVelocity
| 1.0
|-
| Scene_HighLights
|
{| class="list defaults"
! {{tl|Vector||Object structs|Member}}
! Value
|-
|-
| Bloom_Scale
| X
| 1.0
| 1.0
|-
|-
| DOF_FocusInnerRadius
| Y
| 2000.0
| 1.0
|-
|-
| MotionBlur_CameraRotationThreshold
| Z
| 45.0
| 1.0
|}
|-
|-
| Scene_InterpolationDuration
| Scene_InterpolationDuration
Line 105: Line 134:
! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 1.0
|-
|-
| 000000,Z
| Y
|  
| 1.0
|-
|-
| X
| Z
| 1.0
| 1.0
|}
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> CameraActor
Package:
Engine
Direct subclass:
DynamicCameraActor
This class in other games:

null

Properties

Property group 'CameraActor'

AspectRatio

Type: float

Modifiers: interp


Default value: 1.777778

bCamOverridePostProcess

Type: bool


bConstrainAspectRatio

Type: bool


Default value: True

CamOverridePostProcess

Type: PostProcessVolume.PostProcessSettings

Modifiers: interp


Default value:

Member Value
bEnableBloom True
bEnableSceneEffect True
Bloom_InterpolationDuration 1.0
Bloom_Scale 1.0
DOF_BlurKernelSize 16.0
DOF_FalloffExponent 4.0
DOF_FocusInnerRadius 2000.0
DOF_InterpolationDuration 1.0
DOF_MaxFarBlurAmount 1.0
DOF_MaxNearBlurAmount 1.0
DOF_ModulateBlurColor
Member Value
A 255
B 255
G 255
R 255
MotionBlur_Amount 0.5
MotionBlur_CameraRotationThreshold 45.0
MotionBlur_CameraTranslationThreshold 10000.0
MotionBlur_FullMotionBlur True
MotionBlur_InterpolationDuration 1.0
MotionBlur_MaxVelocity 1.0
Scene_HighLights
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
X 1.0
Y 1.0
Z 1.0

FOVAngle

Type: float

Modifiers: interp


Default value: 90.0

Internal variables

DrawFrustum

Type: DrawFrustumComponent


Default value: DrawFrustumComponent'DrawFrust0'

MeshComp

Type: StaticMeshComponent


Default value: StaticMeshComponent'CamMesh0'

Default values

Property Value
bNoDelete True
Components[0] StaticMeshComponent'CamMesh0'
Components[1] DrawFrustumComponent'DrawFrust0'
NetUpdateFrequency 1.0
Physics PHYS_Interpolating

Subobjects

CamMesh0

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
BlockRigidBody False
CastShadow False
CollideActors False
HiddenGame True

DrawFrust0

Class: Engine.DrawFrustumComponent

No new values.

Instance functions

DisplayDebug

simulated function DisplayDebug (HUD HUD, out float out_YL, out float out_YPos)

Overrides: Actor.DisplayDebug

list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used

Parameters:

  • HUD - HUD with canvas to draw on
  • out_YL - Height of the current font
  • out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.

GetCameraView

simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)