UE3:ParticleModuleBeamTarget (UT3): Difference between revisions
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Latest revision as of 08:40, 23 May 2008
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Object >> ParticleModule >> ParticleModuleBeamBase >> ParticleModuleBeamTarget |
- Package:
- Engine
- This class in other games:
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ParticleModuleBeamTarget
This module implements a single target for a beam emitter.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Target'
bLockTarget
Type: bool
Whether to lock the Target to the life of the particle
bLockTargetStength
Type: bool
Whether to lock the Target to the life of the particle
bLockTargetTangent
Type: bool
Whether to lock the Target to the life of the particle
bTargetAbsolute
Type: bool
Whether to treat the as an absolute position in world space.
LockRadius
Type: float
Default target-point information to use if the beam method is endpoint
Default value: 10.0
Target
Type: DistributionVector.RawDistributionVector
Default target-point information to use if the beam method is endpoint
Default value:
Member | Value |
---|---|
Distribution | DistributionTarget |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
TargetMethod
Type: ParticleModuleBeamBase.Beam2SourceTargetMethod
The method flag
TargetName
Type: name
The target point sources of each beam, when using the end point method.
TargetStrength
Type: DistributionFloat.RawDistributionFloat
The strength of the tangent from the Target point for each beam
Default value:
Member | Value |
---|---|
Distribution | DistributionTargetStrength |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
TargetTangent
Type: DistributionVector.RawDistributionVector
The tangent for the Target point for each beam
Default value:
Member | Value |
---|---|
Distribution | DistributionTargetTangent |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
TargetTangentMethod
Type: ParticleModuleBeamBase.Beam2SourceTargetTangentMethod
The method to use for the Target tangent.