UE3:ParticleModuleMeshRotation (UT3): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
No edit summary
 
Line 30: Line 30:
| {{tl|RawDistribution||Object structs|LookupTable}}
| {{tl|RawDistribution||Object structs|LookupTable}}
|  
|  
#0.0
#0.0
#0.0
#360.0
#360.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#360.0
#360.0
#0.0
#360.0
#360.0
#0.0
#360.0
#360.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#0.0
#360.0
#360.0
#0.0
#360.0
#360.0
#0.0
#360.0
#360.0
#0.0
|-
|-
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}}
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> ParticleModule >> ParticleModuleRotationBase >> ParticleModuleMeshRotation
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Rotation'

bInheritParent

Type: bool

Whether to apply the parents rotation as well

StartRotation

Type: DistributionVector.RawDistributionVector

Initial rotation distribution, in ROTATIONS (1 = 360 degrees).

Default value:

Member Value
Distribution DistributionStartRotation
LookupTable
  1. 0.0
  2. 360.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 360.0
  7. 360.0
  8. 360.0
  9. 0.0
  10. 0.0
  11. 0.0
  12. 360.0
  13. 360.0
  14. 360.0
LookupTableChunkSize 6
LookupTableNumElements 2
Op 2

Default values

Property Value
bSpawnModule True