Legacy:FlagBase: Difference between revisions

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{{classbox|UT: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> FlagBase}}
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> FlagBase (Package: )}}


The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag. Don't worry, the flag will appear the right color in-game. Just set the Flagbase -> Team property of the actor to the team you want. The [[Legacy:Team Number|team number]]s are:
The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag.
* Red – 0
* Blue – 1


{{classbox|UT2003: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Legacy:GameObjective|GameObjective]] >> [[Legacy:CTFBase|CTFBase]] >> [[Legacy:XRealCTFBase|xRealCTFBase]] >> x[color]FlagBase}}
For the UT200x version of the FlagBase, see [[Legacy:XRealCTFBase|xRealCTFBase]].


For UT2003, all you have to do is add the xRedFlagBase or xBlueFlagBase to the red and blue bases.  The ut2003 flags will make a colored 'stand' for themselves automatically when the game is run, make sure that the bottom of the pole is exactly touching the floor of the flagroom for it to appear properly.
The flag will appear the right color in-game as long as you set the Flagbase -> Team property to the team you want.


----
The [[Legacy:Team Number|team number]]s are '''0 = Red, 1 = Blue'''.
 
==Properties==
 
===Main===
; int Team : The team number of the defending team for this flag.
 
==Related Topics==
* [[Legacy:Mapping For CTF|Mapping for CTF]]
* [[Legacy:Mapping For VCTF|Mapping for VCTF]] (UT2004)
 
==Discussion==


'''Omarr:''' I've checked this page a million times... I can never remember which color is which number.
'''Omarr:''' I've checked this page a million times... I can never remember which color is which number.
Line 18: Line 27:


'''ZxAnPhOrIaN:''' Zero is easy to remember, think opposites. Zero to red (4 letters to 3 letters), One to blue (3 letters to 4 letters)
'''ZxAnPhOrIaN:''' Zero is easy to remember, think opposites. Zero to red (4 letters to 3 letters), One to blue (3 letters to 4 letters)
'''SuperApe:''' This class page needs property, function, event and state defs.  A Package name too.
[[Category:Legacy Class UT|{{PAGENAME}}]]

Revision as of 08:26, 10 January 2006

UT :: Actor >> NavigationPoint >> FlagBase (Package: )

The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag.

For the UT200x version of the FlagBase, see xRealCTFBase.

The flag will appear the right color in-game as long as you set the Flagbase -> Team property to the team you want.

The team numbers are 0 = Red, 1 = Blue.

Properties

Main

int Team
The team number of the defending team for this flag.

Related Topics

Discussion

Omarr: I've checked this page a million times... I can never remember which color is which number.

ZxAnPhOrIaN: Think of red as being the beginning of the spectrum and blue is after red. 1 is after 0, so that is how I remember it.

Tarquin: I like playing on red. So red is zero, the best number :D okay, I mean the default number. For people who can never remember (like me) there's the team number page you can link to from any page that mentions them.

ZxAnPhOrIaN: Zero is easy to remember, think opposites. Zero to red (4 letters to 3 letters), One to blue (3 letters to 4 letters)

SuperApe: This class page needs property, function, event and state defs. A Package name too.