UE3:SavedMove (UT3): Difference between revisions
Auto-generated page |
No edit summary |
||
Line 13: | Line 13: | ||
threshold for deciding this is an "important" move based on DP with last acked acceleration | threshold for deciding this is an "important" move based on DP with last acked acceleration | ||
'''Default value:''' 0.9 | |||
====Acceleration==== | ====Acceleration==== |
Latest revision as of 07:40, 23 May 2008
Object >> SavedMove |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
AccelDotThreshold
Type: float
threshold for deciding this is an "important" move based on DP with last acked acceleration
Default value: 0.9
Acceleration
Type: Object.Vector
bDoubleJump
Type: bool
bDuck
Type: bool
bForceRMVelocity
Type: bool
client-side only (for replaying moves) - not replicated
bPreciseDestination
Type: bool
bPressedJump
Type: bool
bRun
Type: bool
CustomTimeDilation
Type: float
Delta
Type: float
amount of time for this move
DoubleClickMove
Type: Actor.EDoubleClickDir
Double click info.
EndBase
Type: Actor
NextMove
Type: SavedMove
Next move in linked list.
RMVelocity
Type: Object.Vector
Rotation
Type: Object.Rotator
SavedLocation
Type: Object.Vector
SavedPhysics
Type: Actor.EPhysics
SavedRelativeLocation
Type: Object.Vector
SavedVelocity
Type: Object.Vector
StartBase
Type: Actor
StartFloor
Type: Object.Vector
StartLocation
Type: Object.Vector
StartRelativeLocation
Type: Object.Vector
StartVelocity
Type: Object.Vector
TimeStamp
Type: float
Time of this move.
Functions
Static functions
SetFlags
Instance functions
CanCombineWith
Clear
CompressedFlags
GetStartLocation
IsImportantMove
PostUpdate
SetInitialPosition
SetMoveFor