UE3:UTOnslaughtFlag Content (UT3): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
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|- | |- | ||
| {{tl|BuildTime||UTOnslaughtFlag}} | | {{tl|BuildTime||UTOnslaughtFlag}} | ||
| 5. | | 5.5 | ||
|- | |- | ||
| {{tl|Components||Actor internal variables}}[1] | | {{tl|Components||Actor internal variables}}[1] | ||
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! Value | ! Value | ||
|- | |- | ||
| | | X | ||
| | | -35.0 | ||
|- | |- | ||
| | | Y | ||
| | | 30.0 | ||
|- | |- | ||
| | | Z | ||
| | | 25.0 | ||
|} | |} | ||
|- | |- | ||
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! Value | ! Value | ||
|- | |- | ||
| | | X | ||
| | | -35.0 | ||
|- | |- | ||
| | | Y | ||
| | | 30.0 | ||
|- | |- | ||
| | | Z | ||
| | | 25.0 | ||
|} | |} | ||
|- | |- | ||
Line 105: | Line 105: | ||
| {{tl|HomeOrbScale||UTOnslaughtFlag}} | | {{tl|HomeOrbScale||UTOnslaughtFlag}} | ||
| 1.0 | | 1.0 | ||
|- | |||
| {{tl|HoverboardOrbScale||UTOnslaughtFlag}} | |||
| 0.9 | |||
|- | |- | ||
| {{tl|IconCoords||UTCarriedObject}} | | {{tl|IconCoords||UTCarriedObject}} | ||
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! Value | ! Value | ||
|- | |- | ||
| | | U | ||
| | | 843.0 | ||
|- | |- | ||
| | | UL | ||
| | | 50.0 | ||
|- | |- | ||
| | | V | ||
| | | 0.0 | ||
|- | |- | ||
| | | VL | ||
| | | 48.0 | ||
|} | |} | ||
|- | |- | ||
Line 164: | Line 167: | ||
|- | |- | ||
| {{tl|MapSize||UTCarriedObject}} | | {{tl|MapSize||UTCarriedObject}} | ||
| 0. | | 0.75 | ||
|- | |- | ||
| {{tl|MaxDropTime||UTCarriedObject}} | | {{tl|MaxDropTime||UTCarriedObject}} | ||
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|- | |- | ||
| AnnouncementText | | AnnouncementText | ||
| " | | "Grab the Red Orb!" | ||
|} | |} | ||
|- | |- | ||
Line 201: | Line 204: | ||
|- | |- | ||
| AnnouncementText | | AnnouncementText | ||
| " | | "Grab the Blue Orb!" | ||
|} | |} | ||
|- | |- | ||
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|- | |- | ||
| {{tl|NormalOrbScale||UTOnslaughtFlag}} | | {{tl|NormalOrbScale||UTOnslaughtFlag}} | ||
| 1. | | 1.35 | ||
|- | |- | ||
| {{tl|PickupSound||UTCarriedObject}} | | {{tl|PickupSound||UTCarriedObject}} | ||
| {{cl|SoundCue}}'A_Gameplay.ONS.A_Gameplay_ONS_OrbPickedUp' | | {{cl|SoundCue}}'A_Gameplay.ONS.A_Gameplay_ONS_OrbPickedUp' | ||
|- | |||
| {{tl|Prebuildtime||UTOnslaughtFlag}} | |||
| 0.025 | |||
|- | |- | ||
| {{tl|ReturnedEffectClasses||UTOnslaughtFlag}}[0] | | {{tl|ReturnedEffectClasses||UTOnslaughtFlag}}[0] | ||
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|- | |- | ||
| {{tl|Scale||PrimitiveComponent properties}} | | {{tl|Scale||PrimitiveComponent properties}} | ||
| 1. | | 1.35 | ||
|- | |- | ||
| StaticMesh | | StaticMesh | ||
| {{cl|StaticMesh}}'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01' | | {{cl|StaticMesh}}'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01' | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTCarriedObject >> UTOnslaughtFlag >> UTOnslaughtFlag_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Subobjects
AmbientSoundComponent
Class: Engine.AudioComponent
Property | Value |
---|---|
bAutoPlay | True |
bShouldRemainActiveIfDropped | True |
SoundCue | SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbAmbient' |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtFlag.CollisionCylinder
No new values.
EffectComp
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
FlagLightComponent
Class: Engine.PointLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 5.0 | ||||||||||
LightColor |
| ||||||||||
Radius | 250.0 |
OnslaughtFlagLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
BlockRigidBody | False |
bUseAsOccluder | False |
CastShadow | False |
CollideActors | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlag_Content:OnslaughtFlagLightEnvironment' |
Scale | 1.35 |
StaticMesh | StaticMesh'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01' |