UE3:UTProj RedeemerRed (UT3): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
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| | | A | ||
| | | 1.0 | ||
|- | |- | ||
| | | B | ||
| | | 0.5 | ||
|- | |- | ||
| | | G | ||
| | | 1.0 | ||
|- | |- | ||
| R | | R |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Projectile >> UTProjectile >> UTProj_RedeemerBase >> UTProj_Redeemer >> UTProj_RedeemerRed |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||||||
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TeamColor |
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Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProj_Redeemer.CollisionCylinder
No new values.
ProjectileMesh
Class: Engine.StaticMeshComponent
Inherits from: UTProj_Redeemer.ProjectileMesh
No new values.
RedeemerLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTProj_Redeemer.RedeemerLightEnvironment
No new values.