UE1:UE1PreProcessor: Difference between revisions
m New page: __TOC__ ==About== This is simple preprocessor for UnrealEngine 1. It was inspired by UnrealEngine 3 build-in preprocessor. ==Install== Copy files in the archive to your <Udir>/system fold... |
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==Usage== | ==Usage== | ||
===Directives=== | |||
Currently supported directives are: | |||
<uscript>`process - should be in the first line of .uc file. Tells preprocessor to parse file | <uscript>`process - should be in the first line of .uc file. Tells preprocessor to parse file | ||
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`check definition>value - evaluates to true if defined variable (definition) is greater then value. Used in floats, integers. | `check definition>value - evaluates to true if defined variable (definition) is greater then value. Used in floats, integers. | ||
`check definition<value - evaluates to true if defined variable (definition) is less then value. Used in floats, integers.</uscript> | `check definition<value - evaluates to true if defined variable (definition) is less then value. Used in floats, integers.</uscript> | ||
===Macros=== | |||
Macros are in fact hardcoded constants. Each macro will write something in currently parsed .uc file. Currently supported macros are: | |||
<uscript>__FILE__ - will write name of currently parsed file | |||
__CLASS__ - will write name of currently parsed class | |||
__DATE__ - will write time</uscript> | |||
===Commandline parameters=== | ===Commandline parameters=== | ||
You can use '''uenginepp''' by typing in console following command: | |||
<uscript> | <uscript>uenginepp <project_dir>/<project_file> <modifiers></uscript> | ||
where: | where: | ||
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===Project file=== | ===Project file=== | ||
Project file must have upc extension, and 'path' must be relative to uenginepp.exe location. Default location to files with preprocessor headers is: | |||
<uscript><project_folder>/classes_ucp</uscript> | |||
parsed .uc files will be stored in: | |||
<uscript><project_folder>/classes</uscript> | |||
Here's all commands for project file. | |||
<uscript>[project] - project informations | <uscript>[project] - project informations | ||
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output=folder - override default output folder where parsed .uc files are written | output=folder - override default output folder where parsed .uc files are written | ||
input=folder - override default input folder where parsed .uc files are stored | input=folder - override default input folder where parsed .uc files are stored | ||
dateformat=m.d.y - date format (look below for all examples) | |||
[globals] - group contatin global variables for whole project | [globals] - group contatin global variables for whole project | ||
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output=classes | output=classes | ||
input=classes_ucp | input=classes_ucp | ||
dateformat=m.d.y | |||
[globals] | [globals] | ||
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global_value2=test2</uscript> | global_value2=test2</uscript> | ||
====Date==== | |||
You can use following date formats: | |||
<uscript | <uscript>// Assuming today is: February 12th, 2008, 19:16:18 | ||
F j, Y, g:i a - February 12th, 2008, 7:16 pm | |||
m.d.y - 01.12.08 | |||
m-d-y, H:i:s - 01-12-08, 17:16:17 | |||
j, n, Y - 12, 1, 2008 | |||
D M j G:i:s T Y - Sat Feb 12 19:16:08 MST 2008 | |||
H:i:s - 17:16:17</uscript> | |||
===Example=== | |||
Let's say you have project file in <UDir>/system called RUI.upc with content: | Let's say you have project file in <UDir>/system called RUI.upc with content: | ||
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You run preprocessor and: | You run preprocessor and: | ||
#directive `process is found, so preprocessor knows that this class has to be parsed. | |||
#directive `define is found. Preprocessor assign to const int1 value 120 | |||
#directive `define is found. Preprocessor assign to const int1 value 123 | |||
#directive `define is found. Preprocessor assign to const nc value var() class<actor> NewActor; | |||
#it detects `check directive and compare int1 and int2. because int1 is smaller then int2, expression evaluates to false and all next lines are skipped and deleted | |||
#it detects `else directive. preprocessor stops deleting lines and searches for next directives | |||
#var() int test2; is not detected as directive so it's left alone | |||
#directive `write is detected. preprocessor searches for variable named nc and (if found) writes it in .uc file | |||
#directive `endif stops conditional expression | |||
output .uc file in classes will look like: | output .uc file in classes will look like: | ||
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Of course input file can look different, but most important thing is to write '''`process''' in first line. | Of course input file can look different, but most important thing is to write '''`process''' in first line. | ||
==Changelog== | |||
*'''v 0.1.2''' | |||
**added new macros | |||
*'''v 0.1.1''' | |||
**fixed parser | |||
*'''v 0.1.2''' | |||
**initial release |
Revision as of 02:49, 27 August 2008
About
This is simple preprocessor for UnrealEngine 1. It was inspired by UnrealEngine 3 build-in preprocessor.
Install
Copy files in the archive to your <Udir>/system folder.
Download
link: http://turniej.unreal.pl/files/uenginepp.zip (~570 kb)
Usage
Directives
Currently supported directives are:
<uscript>`process - should be in the first line of .uc file. Tells preprocessor to parse file `include file - embade file in the currently opened .uc `inc_process file - embade file in the currently opened .uc and parses it `define variable - defines empty variable (used in `ifdef and `ifndef directives) `define variable=value - defines variable with specified value `write variable - writes defined variable `ifdef variable - evaluates to true if variable is defined `ifndef variable - evaluates to true if variable is not defined `else - part of conditional statement `endif - ends conditional statement `check definition==value - evaluates to true if defined variable (definition) equals value. Used in strings, floats, integers. `check definition<>value - evaluates to true if defined variable (definition) does not match value. Used in strings, floats, integers. `check definition>value - evaluates to true if defined variable (definition) is greater then value. Used in floats, integers. `check definition<value - evaluates to true if defined variable (definition) is less then value. Used in floats, integers.</uscript>
Macros
Macros are in fact hardcoded constants. Each macro will write something in currently parsed .uc file. Currently supported macros are:
<uscript>__FILE__ - will write name of currently parsed file __CLASS__ - will write name of currently parsed class __DATE__ - will write time</uscript>
Commandline parameters
You can use uenginepp by typing in console following command:
<uscript>uenginepp <project_dir>/<project_file> <modifiers></uscript>
where:
<uscript><project_dir> - relative project directory. <project_file> - file (.upc extension) conaining all options. If file is detected, no fuhrer modifiers are checked.</uscript>
modifiers:
<uscript>-clean - deletes preprocessor directives from .uc file -debug - turns on debug mode (prints every operation on parsed .uc file) -make <ini file> - runs ucc.exe with specified ini -h - prints help -global someglobal=somevalue - defines global variable</uscript>
Project file
Project file must have upc extension, and 'path' must be relative to uenginepp.exe location. Default location to files with preprocessor headers is:
<uscript><project_folder>/classes_ucp</uscript>
parsed .uc files will be stored in:
<uscript><project_folder>/classes</uscript>
Here's all commands for project file.
<uscript>[project] - project informations path=path - path to project debug=true - turns on debug mode (prints every operation on parsed .uc) make=true - if true, ucc will be executed make_ini=ini_file.ini - if present runs ucc.exe with specified ini clean=true - if true will delete preprocessor directives output=folder - override default output folder where parsed .uc files are written input=folder - override default input folder where parsed .uc files are stored dateformat=m.d.y - date format (look below for all examples)
[globals] - group contatin global variables for whole project someglobal=somevalue - global variable (sample)</uscript>
example:
<uscript> [project] path=../MyProject/ debug=true make=true make_ini=make.ini clean=true output=classes input=classes_ucp dateformat=m.d.y
[globals] global_value1=test1 global_value2=test2</uscript>
Date
You can use following date formats:
<uscript>// Assuming today is: February 12th, 2008, 19:16:18 F j, Y, g:i a - February 12th, 2008, 7:16 pm m.d.y - 01.12.08 m-d-y, H:i:s - 01-12-08, 17:16:17 j, n, Y - 12, 1, 2008 D M j G:i:s T Y - Sat Feb 12 19:16:08 MST 2008 H:i:s - 17:16:17</uscript>
Example
Let's say you have project file in <UDir>/system called RUI.upc with content:
<uscript>[project] path=../RComputerUI/ debug=true make=true make_ini=make.ini clean=true output=classes input=classes_ucp</uscript>
whe you'll call uenginepp.exe RUI.upc parser will process all files in classes_ucp, and generates output code in classes, which will be striped out (or not) from preprocessor directives. Let's say you have class:
<uscript>`process
`define int1=120
`define int2=123
`define nc=var() class<actor> NewActor;
class PreProcessorTest extends Actor;
`check int1>int2 var() int test1; `else var() int test2; `write nc `endif</uscript>
You run preprocessor and:
- directive `process is found, so preprocessor knows that this class has to be parsed.
- directive `define is found. Preprocessor assign to const int1 value 120
- directive `define is found. Preprocessor assign to const int1 value 123
- directive `define is found. Preprocessor assign to const nc value var() class<actor> NewActor;
- it detects `check directive and compare int1 and int2. because int1 is smaller then int2, expression evaluates to false and all next lines are skipped and deleted
- it detects `else directive. preprocessor stops deleting lines and searches for next directives
- var() int test2; is not detected as directive so it's left alone
- directive `write is detected. preprocessor searches for variable named nc and (if found) writes it in .uc file
- directive `endif stops conditional expression
output .uc file in classes will look like:
<uscript>class PreProcessorTest extends Actor;
var() int test2; var() class<actor> NewActor;</uscript>
Same output code with clean turned off:
<uscript>//`#process //`#define int1=120 //`#define int2=123 //`#define nc=var() class<actor> NewActor; class PreProcessorTest extends Actor;
//`#check int1>int2 //`#var() int test1; //`#else var() int test2; var() class<actor> NewActor; //`#write nc //`#endif</uscript>
Of course input file can look different, but most important thing is to write `process in first line.
Changelog
- v 0.1.2
- added new macros
- v 0.1.1
- fixed parser
- v 0.1.2
- initial release