Ignores statement: Difference between revisions
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== Concept == | == Concept == | ||
Ignores statement allows you to specify functions and events that will not be executed when the actor is in defined state.<br> | Ignores statement allows you to specify functions and events that will not be executed when the actor is in defined state.<br> |
Revision as of 11:54, 5 September 2008
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Concept
Ignores statement allows you to specify functions and events that will not be executed when the actor is in defined state.
For example, if you create state Firing and put Fire and AltFire in ignores, Fire and AltFire functions wont be executed.
Practice
<uscript>state Firing { ignores Fire, AltFire; //So player cant call Fire and AltFire when firing a weapon, meanie not refire and cheat Begin: DoTheFireStuff(); //Trace or spawn projectile Sleep(1.0); //Some refire rate, purely demonstrational, real weapons use FinishAnim() instead GotoState('Idle'); //In different state we can fire again }</uscript>
Discussion
Ikuto: Got it right?