UE3:UnrealEd toolbar: Difference between revisions
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New page: center ; Image:UT3-UnrealEd-Toolbar-New.png New: New level, like File -> New. ; Image:UT3-UnrealEd-Toolbar-Open.png Open: Opens a level, like Fi... |
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[[Image:UT3-UnrealEd-Toolbar.png|center]] | [[Image:UT3-UnrealEd-Toolbar.png|center|The toolbar of Unreal Editor for UT3.]] | ||
; [[Image:UT3-UnrealEd-Toolbar-New.png]] New: New level, like File -> New. | ; [[Image:UT3-UnrealEd-Toolbar-New.png]] New: New level, like File -> New. | ||
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; [[Image:UT3-UnrealEd-Toolbar-Fullscreen.png]] Fullscreen: Toggles fullscreen mode. Fullscreen mode is similar to maximizing the editor window, but additionally hides the title bar and Windows task bar. | ; [[Image:UT3-UnrealEd-Toolbar-Fullscreen.png]] Fullscreen: Toggles fullscreen mode. Fullscreen mode is similar to maximizing the editor window, but additionally hides the title bar and Windows task bar. | ||
; [[Image:UT3-UnrealEd-Toolbar-Cut.png]] Cut: | ; [[Image:UT3-UnrealEd-Toolbar-Cut.png]] Cut: Copies selected actor(s) to the clipboard and removes them from the level. | ||
; [[Image:UT3-UnrealEd-Toolbar-Copy.png]] Copy: | ; [[Image:UT3-UnrealEd-Toolbar-Copy.png]] Copy: Copies selected actor(s) to the clipboard and leaves them in the level. | ||
; [[Image:UT3-UnrealEd-Toolbar-Paste.png]] Paste: | ; [[Image:UT3-UnrealEd-Toolbar-Paste.png]] Paste: Adds actor(s) from the clipboard to the level. | ||
; [[Image:UT3-UnrealEd-Toolbar-Generic.png]] Open the Generic browser: | ; [[Image:UT3-UnrealEd-Toolbar-Generic.png]] Open the Generic browser: Opens the Generic Browser. | ||
; [[Image:UT3-UnrealEd-Toolbar-Kismet.png]] Open UnrealKismet: | ; [[Image:UT3-UnrealEd-Toolbar-Kismet.png]] Open UnrealKismet: Opens the Kismet editor. | ||
; [[Image:UT3-UnrealEd-Toolbar-BrushPolys.png]] Toggle Brush Polys: | ; [[Image:UT3-UnrealEd-Toolbar-BrushPolys.png]] Toggle Brush Polys: | ||
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; [[Image:UT3-UnrealEd-Toolbar-SocketSnapToggle.png]] Toggle socket snapping: | ; [[Image:UT3-UnrealEd-Toolbar-SocketSnapToggle.png]] Toggle socket snapping: | ||
; [[Image:UT3-UnrealEd-Toolbar-BuildGeometry.png]] Build Geometry: | ; [[Image:UT3-UnrealEd-Toolbar-BuildGeometry.png]] Build Geometry: Builds only geometry. | ||
; [[Image:UT3-UnrealEd-Toolbar-BuildLighting.png]] Build Lighting: | ; [[Image:UT3-UnrealEd-Toolbar-BuildLighting.png]] Build Lighting: Builds only lighting. | ||
; [[Image:UT3-UnrealEd-Toolbar-BuildPaths.png]] Build Paths: | ; [[Image:UT3-UnrealEd-Toolbar-BuildPaths.png]] Build Paths: Builds only paths. | ||
; [[Image:UT3-UnrealEd-Toolbar-BuildCoverNodes.png]] Build Cover Nodes: | ; [[Image:UT3-UnrealEd-Toolbar-BuildCoverNodes.png]] Build Cover Nodes: | ||
; [[Image:UT3-UnrealEd-Toolbar-BuildAll.png]] Build All: | ; [[Image:UT3-UnrealEd-Toolbar-BuildAll.png]] Build All: Builds the level. | ||
; Propagation target: | ; Propagation target: |
Revision as of 07:43, 29 September 2008

New
- New level, like File -> New.
Open
- Opens a level, like File -> Open.
- Recent
- Brings up a list of recently opened levels, like File -> Recent.
Save
- Saves the current level, like File -> Save Current Level.
Save All
- Saves all open levels, like File -> Save All.
Undo
- Takes back a previous user action, like Edit -> Undo.
Redo
- Restores a previously undone user action, like Edit -> Redo.
- Clipping distance slider
- Adjusts the far clipping plane distance, i.e. how far you can see in the viewports.
Mouse lock
- Mouse can only be used to select actors, not to move, rotate or scale them.
Show widget
- Like Edit -> Show Widget.
Translation widget
- Activates the translation widget, like Edit -> Translate.
Rotation widget
- Activates the rotation widget, like Edit -> Rotate.
Scaling widget
- Activates the uniform scaling widget, like Edit -> Scale.
Non-uniform scaling widget
- Activates the non-uniform scaling widget.
- Reference Coordinate System
- The reference coordinate system for the translation widget.
- World
- Moves the actor along the global X, Y and Z axes, i.e. independently from its rotation.
- Local
- Moves the actor along its local X, Y and Z axes, i.e. according to its rotation.
Fullscreen
- Toggles fullscreen mode. Fullscreen mode is similar to maximizing the editor window, but additionally hides the title bar and Windows task bar.
Cut
- Copies selected actor(s) to the clipboard and removes them from the level.
Copy
- Copies selected actor(s) to the clipboard and leaves them in the level.
Paste
- Adds actor(s) from the clipboard to the level.