Legacy talk:Setting Up UnrealScript: Difference between revisions

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All the pages in the "Legacy" namespace should be remade for the regular namespaces. — [[User:Wormbo|Wormbo]] 07:34, 18 October 2008 (UTC)
All the pages in the "Legacy" namespace should be remade for the regular namespaces. — [[User:Wormbo|Wormbo]] 07:34, 18 October 2008 (UTC)
:Indeed, but it's a hell loads of data that needs to be remade...  And, as it's said in [[Unreal Wiki:Namespaces]], you can't just copy over stuff... So it's even more to do. Yet I could convert some if I had some free time. --[[User:GreatEmerald|GreatEmerald]] 16:28, 18 October 2008 (UTC)

Latest revision as of 09:28, 18 October 2008

Remake Scripting Environment section?

The Choose a scripting environment section is quite ugly now. There are countless ways to set it up - not only 4 like it looks like now. Things like UnCodeX online source is a very nice alternative to actually having to get the UnCodeX program itself. MonkeyBuild could also be mentioned as a good alternative to UMake. And also it could then be converted to a usual, non-legacy page. --GreatEmerald 19:12, 17 October 2008 (UTC)

All the pages in the "Legacy" namespace should be remade for the regular namespaces. — Wormbo 07:34, 18 October 2008 (UTC)

Indeed, but it's a hell loads of data that needs to be remade... And, as it's said in Unreal Wiki:Namespaces, you can't just copy over stuff... So it's even more to do. Yet I could convert some if I had some free time. --GreatEmerald 16:28, 18 October 2008 (UTC)