UE3:UnrealEd toolbar: Difference between revisions
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[[Image:UT3-UnrealEd-Toolbar.png|center|The toolbar of Unreal Editor | This article provides an overview of the [[UE3:Unreal Editor|Unreal Editor]]'s main toolbar. | ||
[[Image:UT3-UnrealEd-Toolbar.png|center|The toolbar of Unreal Tournament 3 Editor.]] | |||
; [[Image:UT3-UnrealEd-Toolbar-New.png]] New: New level, like File -> New. | ; [[Image:UT3-UnrealEd-Toolbar-New.png]] New: New level, like File -> New. | ||
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; [[Image:UT3-UnrealEd-Toolbar-StartPropagation.png]] ???: | ; [[Image:UT3-UnrealEd-Toolbar-StartPropagation.png]] ???: | ||
; [[Image:UT3-UnrealEd-Toolbar-Play.png]] In-Editor Play: | ; [[Image:UT3-UnrealEd-Toolbar-Play.png]] In-Editor Play: Opens a new viewport for [[UE3:in-editor play|in-editor play]]. | ||
; [[Image:UT3-UnrealEd-Toolbar-PublishCook.png]] Publish the loaded maps: | ; [[Image:UT3-UnrealEd-Toolbar-PublishCook.png]] Publish the loaded maps: | ||
[[Category:Mapping articles|UnrealEd toolbar (UE3)]] |
Latest revision as of 05:09, 16 November 2008
This article provides an overview of the Unreal Editor's main toolbar.
- New
- New level, like File -> New.
- Open
- Opens a level, like File -> Open.
- Recent
- Brings up a list of recently opened levels, like File -> Recent.
- Save
- Saves the current level, like File -> Save Current Level.
- Save All
- Saves all open levels, like File -> Save All.
- Undo
- Takes back a previous user action, like Edit -> Undo.
- Redo
- Restores a previously undone user action, like Edit -> Redo.
- Clipping distance slider
- Adjusts the far clipping plane distance, i.e. how far you can see in the viewports.
- Mouse lock
- Mouse can only be used to select actors, not to move, rotate or scale them.
- Show widget
- Like Edit -> Show Widget.
- Translation widget
- Activates the translation widget, like Edit -> Translate.
- Rotation widget
- Activates the rotation widget, like Edit -> Rotate.
- Scaling widget
- Activates the uniform scaling widget, like Edit -> Scale.
- Non-uniform scaling widget
- Activates the non-uniform scaling widget.
- Reference Coordinate System
- The reference coordinate system for the translation widget.
- World
- Moves the actor along the global X, Y and Z axes, i.e. independently from its rotation.
- Local
- Moves the actor along its local X, Y and Z axes, i.e. according to its rotation.
- Fullscreen
- Toggles fullscreen mode. Fullscreen mode is similar to maximizing the editor window, but additionally hides the title bar and Windows task bar.
- Cut
- Copies selected actor(s) to the clipboard and removes them from the level.
- Copy
- Copies selected actor(s) to the clipboard and leaves them in the level.
- Paste
- Adds actor(s) from the clipboard to the level.
- Build Geometry
- Builds only geometry.
- Build Lighting
- Builds only lighting.
- Build Paths
- Builds only paths.
- Build Cover Nodes
- Build All
- Builds the level.
- In-Editor Play
- Opens a new viewport for in-editor play.