UE2:MaterialFactory (UT2004): Difference between revisions
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{{ | Subclasses of this class are used by [[UnrealEd 3]] to create new {{cl|Material}}s. An interesting use of a MaterialFactory is the custom class {{cl|UFontMaterial}} that actually imports true-type fonts. | ||
==Properties== | ==Properties== | ||
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'''Type:''' [[string]] | '''Type:''' [[string]] | ||
The display name of this factory class in the editor. This name is used in the drop-down list of the "New Material" dialog window. | |||
==Functions== | ==Functions== | ||
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{{code|native function '''ConsoleCommand''' ([[string]] '''Cmd''')}} | {{code|native function '''ConsoleCommand''' ([[string]] '''Cmd''')}} | ||
Executes console commands in the context of the editor engine, as if they were entered in the UnrealEd console. | |||
===Events=== | ===Events=== | ||
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{{code|event {{cl|Material}} '''CreateMaterial''' ({{cl|Object}} '''InOuter''', [[string]] '''InPackage''', [[string]] '''InGroup''', [[string]] '''InName''')}} | {{code|event {{cl|Material}} '''CreateMaterial''' ({{cl|Object}} '''InOuter''', [[string]] '''InPackage''', [[string]] '''InGroup''', [[string]] '''InName''')}} | ||
This function is called by UnrealEd to let the factory create a material with the specified parameters. |
Latest revision as of 01:24, 28 November 2008
Object >> MaterialFactory |
- Package:
- Editor
- Direct subclasses:
- FractalTextureFactory, RawMaterialFactory
- Known custom subclass:
- UFontMaterial (UT2004)
- This class in other games:
Subclasses of this class are used by UnrealEd 3 to create new Materials. An interesting use of a MaterialFactory is the custom class UFontMaterial that actually imports true-type fonts.
Properties
Description
Type: string
The display name of this factory class in the editor. This name is used in the drop-down list of the "New Material" dialog window.
Functions
Native functions
ConsoleCommand
native function ConsoleCommand (string Cmd)
Executes console commands in the context of the editor engine, as if they were entered in the UnrealEd console.
Events
CreateMaterial
This function is called by UnrealEd to let the factory create a material with the specified parameters.