UE2:RawMaterialFactory (UT2004): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page |
m filled in descriptions |
||
Line 4: | Line 4: | ||
| parent2 = Object | | parent2 = Object | ||
}} | }} | ||
{{ | Factory class for "raw" materials. Materials of type {{cl|Texture}} or subclasses of {{cl|FractalTexture}} should not be created with this factory. | ||
==Properties== | ==Properties== | ||
Line 12: | Line 11: | ||
'''Type:''' [[class]]<{{cl|Material}}> | '''Type:''' [[class]]<{{cl|Material}}> | ||
The type of material to create. | |||
'''Default value:''' [[Types#Class|Class]]'{{cl|Shader|Engine}}' | '''Default value:''' [[Types#Class|Class]]'{{cl|Shader|Engine}}' | ||
Line 31: | Line 30: | ||
'''Overrides:''' {{tl|CreateMaterial|MaterialFactory}} | '''Overrides:''' {{tl|CreateMaterial|MaterialFactory}} | ||
Called by the editor to create a new materials of the desired class. |
Latest revision as of 01:35, 28 November 2008
Object >> MaterialFactory >> RawMaterialFactory |
- Package:
- Editor
- This class in other games:
Factory class for "raw" materials. Materials of type Texture or subclasses of FractalTexture should not be created with this factory.
Properties
Property group 'RawMaterialFactory'
MaterialClass
The type of material to create.
Default value: Class'Engine.Shader'
Default values
Property | Value |
---|---|
Description | "Raw Material" |
Events
CreateMaterial
Overrides: MaterialFactory.CreateMaterial
Called by the editor to create a new materials of the desired class.