UE3:DefaultPhysicsVolume (UT3): Difference between revisions
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The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the {{tl|PhysicsVolume|Actor|internal variables}} property always contains a value other than [[None]]. | |||
==Default values== | ==Default values== | ||
{| class="list defaults" | {| class="list defaults" | ||
! Property | ! Property | ||
! Value | ! Value{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}| | ||
{{!}}- | |||
{{!}} {{tl|bAlwaysRelevant||Actor internal variables}} | |||
{{!}} False}} | |||
|- | |- | ||
| {{tl|bNoDelete||Actor internal variables}} | | {{tl|bNoDelete||Actor internal variables}} | ||
Line 21: | Line 21: | ||
|- | |- | ||
| {{tl|bStatic||Actor internal variables}} | | {{tl|bStatic||Actor internal variables}} | ||
| False | | False{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}| | ||
{{!}}- | |||
{{!}} {{tl|RemoteRole||Actor internal variables}} | |||
{{!}} {{tl|ENetRole||Actor enums|ROLE_None}}}}<noinclude> | |||
|- | |- | ||
| {{tl|TickGroup||Actor internal variables}} | | {{tl|TickGroup||Actor internal variables}} | ||
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}} | | {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}</noinclude> | ||
|} | |} | ||
<noinclude> | |||
===Subobjects=== | ===Subobjects=== | ||
====BrushComponent0==== | ====BrushComponent0==== | ||
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''No new values.'' | ''No new values.'' | ||
</noinclude> | |||
==Events== | ==Events== | ||
====Destroyed==== | ====Destroyed==== | ||
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'''Overrides:''' {{tl|Destroyed|Actor|events}} | '''Overrides:''' {{tl|Destroyed|Actor|events}} | ||
Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game. |
Revision as of 01:03, 27 July 2009
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume |
- Package:
- Engine
- This class in other games:
The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the Actor.PhysicsVolume property always contains a value other than None.
Default values
Property | Value |
---|---|
bNoDelete | False |
bStatic | False |
TickGroup | TG_DuringAsyncWork |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
No new values.
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.