UE3:DefaultPhysicsVolume (UT3): Difference between revisions

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{{autogenerated}}
The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the {{tl|PhysicsVolume|Actor|internal variables}} property always contains a value other than [[None]].
DefaultPhysicsVolume:  the default physics volume for areas of the level with
no physics volume specified
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.


==Default values==
==Default values==
{| class="list defaults"
{| class="list defaults"
! Property
! Property
! Value
! Value{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|
{{!}}-
{{!}} {{tl|bAlwaysRelevant||Actor internal variables}}
{{!}} False}}
|-
|-
| {{tl|bNoDelete||Actor internal variables}}
| {{tl|bNoDelete||Actor internal variables}}
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|-
|-
| {{tl|bStatic||Actor internal variables}}
| {{tl|bStatic||Actor internal variables}}
| False
| False{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|
{{!}}-
{{!}} {{tl|RemoteRole||Actor internal variables}}
{{!}} {{tl|ENetRole||Actor enums|ROLE_None}}}}<noinclude>
|-
|-
| {{tl|TickGroup||Actor internal variables}}
| {{tl|TickGroup||Actor internal variables}}
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}</noinclude>
|}
|}
 
<noinclude>
===Subobjects===
===Subobjects===
====BrushComponent0====
====BrushComponent0====
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''No new values.''
''No new values.''
 
</noinclude>
==Events==
==Events==
====Destroyed====
====Destroyed====
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'''Overrides:''' {{tl|Destroyed|Actor|events}}
'''Overrides:''' {{tl|Destroyed|Actor|events}}


<!-- enter event description -->
Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.

Revision as of 01:03, 27 July 2009

UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume
Package:
Engine
This class in other games:

The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the Actor.PhysicsVolume property always contains a value other than None.

Default values

Property Value
bNoDelete False
bStatic False
TickGroup TG_DuringAsyncWork

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

No new values.

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed

Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.