UE3:DefaultPhysicsVolume (UT3): Difference between revisions

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{| class="list defaults"
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! Value
{{!}}-
|{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|-
{{!}} {{tl|bAlwaysRelevant||Actor internal variables}}
{{!}} {{tl|bAlwaysRelevant||Actor internal variables}}
{{!}} False}}
{{!}} False
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{{!}}}}-
| {{tl|bNoDelete||Actor internal variables}}
| {{tl|bNoDelete||Actor internal variables}}
| False
| False
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| {{tl|bStatic||Actor internal variables}}
| {{tl|bStatic||Actor internal variables}}
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{{!}}-
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{{!}} {{tl|RemoteRole||Actor internal variables}}
{{!}} {{tl|RemoteRole||Actor internal variables}}
{{!}} {{tl|ENetRole||Actor enums|ROLE_None}}}}<noinclude>
{{!}} {{tl|ENetRole||Actor enums|ROLE_None}}
|-
{{!}}}}<noinclude>-
| {{tl|TickGroup||Actor internal variables}}
| {{tl|TickGroup||Actor internal variables}}
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}</noinclude>
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}
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===Subobjects===
===Subobjects===

Revision as of 01:07, 27 July 2009

UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume
Package:
Engine
This class in other games:

The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the Actor.PhysicsVolume property always contains a value other than None.

Default values

Property Value
bNoDelete False
bStatic False
TickGroup TG_DuringAsyncWork

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

No new values.

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed

Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.