UE2:UDamageCharger (UT2004): Difference between revisions

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| parent3 = Object
| parent3 = Object
}}
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{{autogenerated}}
Pickup base for the [[liandri:Double Damage|Double Damage]] power-up.
UDamageCharger.


==Default values==
==Default values==
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! Property
! Property
! Value
! Value
|-
|-<noinclude>
| {{tl|bDelayedSpawn||xPickUpBase}}
| {{tl|bDelayedSpawn||xPickUpBase}}
| True
| True
|-
|-
| {{tl|DrawScale||Actor properties}}
| {{tl|DrawScale||Actor properties}}
| 0.8
| 0.8</noinclude>
|-
|-
| {{tl|DrawType||Actor properties}}
| {{tl|DrawType||Actor properties}}
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| None
| None
|}
|}
 
<noinclude>
==Events==
==Events==
====PostBeginPlay====
====PostBeginPlay====
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'''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}}
'''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}}


<!-- enter function description -->
Moves the base 1[[UU]] down as adjustment for the reduced DrawScale compared to UT2003.
</noinclude>

Latest revision as of 02:26, 27 July 2009

UT2004 Object >> Actor >> xPickUpBase >> UDamageCharger
Package:
XGame
This class in other games:

Pickup base for the Double Damage power-up.

Default values

Property Value
bDelayedSpawn True
DrawScale 0.8
DrawType DT_StaticMesh
PowerUp XPickups.UDamagePack
SpawnHeight 60.0
StaticMesh XGame_rc.ShieldChargerMesh
Texture None

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: xPickUpBase.PostBeginPlay

Moves the base 1UU down as adjustment for the reduced DrawScale compared to UT2003.