UE2:UDamageCharger (UT2004): Difference between revisions
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Pickup base for the [[liandri:Double Damage|Double Damage]] power-up. | |||
==Default values== | ==Default values== | ||
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! Property | ! Property | ||
! Value | ! Value | ||
|- | |-<noinclude> | ||
| {{tl|bDelayedSpawn||xPickUpBase}} | | {{tl|bDelayedSpawn||xPickUpBase}} | ||
| True | | True | ||
|- | |- | ||
| {{tl|DrawScale||Actor properties}} | | {{tl|DrawScale||Actor properties}} | ||
| 0.8 | | 0.8</noinclude> | ||
|- | |- | ||
| {{tl|DrawType||Actor properties}} | | {{tl|DrawType||Actor properties}} | ||
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| None | | None | ||
|} | |} | ||
<noinclude> | |||
==Events== | ==Events== | ||
====PostBeginPlay==== | ====PostBeginPlay==== | ||
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'''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}} | '''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}} | ||
< | Moves the base 1[[UU]] down as adjustment for the reduced DrawScale compared to UT2003. | ||
</noinclude> |
Latest revision as of 02:26, 27 July 2009
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Object >> Actor >> xPickUpBase >> UDamageCharger |
- Package:
- XGame
- This class in other games:
Pickup base for the Double Damage power-up.
Default values
Property | Value |
---|---|
bDelayedSpawn | True |
DrawScale | 0.8 |
DrawType | DT_StaticMesh |
PowerUp | XPickups.UDamagePack |
SpawnHeight | 60.0 |
StaticMesh | XGame_rc.ShieldChargerMesh |
Texture | None |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Moves the base 1UU down as adjustment for the reduced DrawScale compared to UT2003.