UE2:ComboCrate (UT2003): Difference between revisions

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m same as UT2004 version except for ComboAnnouncementName
 
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{{infobox class
{{UE2:ComboCrate (UT2004)}}
| package = BonusPack
| parent1 = Combo
| parent2 = Info
| parent3 = Actor
| parent4 = Object
}}
{{autogenerated}}
null
 
==Properties==
====Effect====
'''Type:''' {{cl|CrateActor}}
 
<!-- enter variable description -->
 
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|Duration||Combo}}
| 45.0
|-
| {{tl|ExecMessage||Combo}}
| "Camouflaged!"
|-
| {{tl|keys||Combo}}[0]
| 4
|-
| {{tl|keys||Combo}}[1]
| 4
|-
| {{tl|keys||Combo}}[2]
| 4
|-
| {{tl|keys||Combo}}[3]
| 4
|}
 
==Instance functions==
====StartEffect====
{{code|function '''StartEffect''' ({{cl|xPawn}}&nbsp;'''P''')}}
 
'''Overrides:''' {{tl|StartEffect|Combo}}
 
<!-- enter function description -->
 
====StopEffect====
{{code|function '''StopEffect''' ({{cl|xPawn}}&nbsp;'''P''')}}
 
'''Overrides:''' {{tl|StopEffect|Combo}}
 
<!-- enter function description -->

Latest revision as of 12:36, 13 August 2009

UT2003 Object >> Actor >> Info >> Combo >> ComboCrate
Package:
BonusPack
This class in other games:

The "Camouflaged" adrenaline combo.

Properties

Effect

Type: CrateActor

A reference to the StaticMesh actor attached to the player

Default values

Property Value
Duration 45.0
ExecMessage "Camouflaged!"
keys[0] 4
keys[1] 4
keys[2] 4
keys[3] 4

Instance functions

StartEffect

function StartEffect (xPawn P)

Overrides: Combo.StartEffect

Spawns the Effect actor.

StopEffect

function StopEffect (xPawn P)

Overrides: Combo.StopEffect

Destroys the Effect actor.