UE3:UTDuelMessage (UT3): Difference between revisions
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Copyright 1998- | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | ||
==Properties== | ==Properties== | ||
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| {{tl|AnnouncementPriority||UTLocalMessage}} | | {{tl|AnnouncementPriority||UTLocalMessage}} | ||
| 8 | | 8 | ||
|- | |||
| {{tl|bIsConsoleMessage||LocalMessage}} | |||
| True | |||
|- | |- | ||
| {{tl|bIsUnique||LocalMessage}} | | {{tl|bIsUnique||LocalMessage}} |
Latest revision as of 03:44, 16 August 2009
Object >> LocalMessage >> UTLocalMessage >> UTDuelMessage |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
NextInLineSound
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreNextInLIne'
NextInLineString
Type: string
Modifiers: localized
Default value: "You are next in line!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 8 | ||||||||||
bIsConsoleMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
| ||||||||||
FontSize | 3 | ||||||||||
MessageArea | 2 |
Static functions
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString