UE3:UTDuelMessage (UT3): Difference between revisions

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{{autogenerated}}
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.


==Properties==
==Properties==
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| {{tl|AnnouncementPriority||UTLocalMessage}}
| {{tl|AnnouncementPriority||UTLocalMessage}}
| 8
| 8
|-
| {{tl|bIsConsoleMessage||LocalMessage}}
| True
|-
|-
| {{tl|bIsUnique||LocalMessage}}
| {{tl|bIsUnique||LocalMessage}}

Latest revision as of 03:44, 16 August 2009

UT3 Object >> LocalMessage >> UTLocalMessage >> UTDuelMessage
Package:
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

NextInLineSound

Type: SoundNodeWave


Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreNextInLIne'

NextInLineString

Type: string

Modifiers: localized


Default value: "You are next in line!"

Default values

Property Value
AnnouncementPriority 8
bIsConsoleMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
FontSize 3
MessageArea 2

Static functions

AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString