UE3:UTPlayerInput (UT3): Difference between revisions

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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.


==Properties==
==Properties==
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<!-- enter variable description -->
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====SensitivityMultiplier====
'''Type:''' [[float]]
Multiplier used to scale the sensitivity of the controls.
'''Default value:''' 1.0


===Default values===
===Default values===
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<!-- enter event description -->
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===Other instance functions===
====PreProcessInput====
{{code|function '''PreProcessInput''' ([[float]]&nbsp;'''DeltaTime''')}}
'''Overrides:''' {{tl|PreProcessInput|PlayerInput}}
Overridden to add hooks for controller sensitivity.

Latest revision as of 05:15, 16 August 2009

UT3 Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput
Package:
UTGame
Within class:
UTPlayerController
Direct subclass:
UTConsolePlayerInput
This class in other games:

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

bHoldDuck

Type: bool


ForcedDoubleClick

Type: Actor.EDoubleClickDir


LastDuckTime

Type: float


SensitivityMultiplier

Type: float

Multiplier used to scale the sensitivity of the controls.

Default value: 1.0

Default values

Property Value
bEnableFOVScaling True

Functions

Exec functions

Duck

simulated exec function Duck ()


Jump

exec function Jump ()

Overrides: PlayerInput.Jump


UnDuck

simulated exec function UnDuck ()


Native functions

ForceFlushOfInput

native function ForceFlushOfInput ()

Clears any pending inputs

GetUTBindNameFromCommand

native function string GetUTBindNameFromCommand (string BindCommand)

Will return the BindName based on the BindCommand

Events

PlayerInput

event PlayerInput (float DeltaTime)

Overrides: PlayerInput.PlayerInput


Other instance functions

PreProcessInput

function PreProcessInput (float DeltaTime)

Overrides: PlayerInput.PreProcessInput

Overridden to add hooks for controller sensitivity.