UE3:UTPlayerInput (UT3): Difference between revisions
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==Properties== | ==Properties== | ||
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====SensitivityMultiplier==== | |||
'''Type:''' [[float]] | |||
Multiplier used to scale the sensitivity of the controls. | |||
'''Default value:''' 1.0 | |||
===Default values=== | ===Default values=== | ||
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===Other instance functions=== | |||
====PreProcessInput==== | |||
{{code|function '''PreProcessInput''' ([[float]] '''DeltaTime''')}} | |||
'''Overrides:''' {{tl|PreProcessInput|PlayerInput}} | |||
Overridden to add hooks for controller sensitivity. |
Latest revision as of 05:15, 16 August 2009
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput |
- Package:
- UTGame
- Within class:
- UTPlayerController
- Direct subclass:
- UTConsolePlayerInput
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bHoldDuck
Type: bool
ForcedDoubleClick
Type: Actor.EDoubleClickDir
LastDuckTime
Type: float
SensitivityMultiplier
Type: float
Multiplier used to scale the sensitivity of the controls.
Default value: 1.0
Default values
Property | Value |
---|---|
bEnableFOVScaling | True |
Functions
Exec functions
Duck
simulated exec function Duck ()
Jump
exec function Jump ()
Overrides: PlayerInput.Jump
UnDuck
simulated exec function UnDuck ()
Native functions
ForceFlushOfInput
native function ForceFlushOfInput ()
Clears any pending inputs
GetUTBindNameFromCommand
Will return the BindName based on the BindCommand
Events
PlayerInput
event PlayerInput (float DeltaTime)
Overrides: PlayerInput.PlayerInput
Other instance functions
PreProcessInput
function PreProcessInput (float DeltaTime)
Overrides: PlayerInput.PreProcessInput
Overridden to add hooks for controller sensitivity.