UE3:UTProj SeekingRocket (UT3): Difference between revisions
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Copyright 1998- | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | ||
==Properties== | ==Properties== | ||
====BaseTrackingStrength==== | |||
'''Type:''' [[float]] | |||
Tracking strength multiplier | |||
'''Default value:''' 1.0 | |||
====bSuperSeekAirTargets==== | ====bSuperSeekAirTargets==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] |
Latest revision as of 05:29, 16 August 2009
Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket >> UTProj_SeekingRocket |
- Package:
- UTGame
- Direct subclasses:
- UTProj_RaptorRocket, UTProj_HeroRocket
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
BaseTrackingStrength
Type: float
Tracking strength multiplier
Default value: 1.0
bSuperSeekAirTargets
Type: bool
InitialDir
Type: Object.Vector
LastLockWarningTime
Type: float
The last time a lock message was sent
LockWarningInterval
Type: float
How long before re-sending the next Lock On message update
Seeking
Type: Actor
Default values
Property | Value |
---|---|
bRotationFollowsVelocity | True |
CheckRadius | 0.0 |
MyDamageType | Class'UTGame.UTDmgType_SeekingRocket' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProj_Rocket.CollisionCylinder
No new values.