UE3:UTUIFrontEnd Friends (UT3): Difference between revisions

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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.


Friends scene for UT3, lets players manage their friends list and send messages.
Friends scene for UT3, lets players manage their friends list and send messages.


==Properties==
==Properties==
====AchievementsTab====
'''Type:''' {{cl|UTUITabPage_AchievementList}}
<!-- enter variable description -->
====FriendsListTab====
====FriendsListTab====
'''Type:''' {{cl|UTUITabPage_FriendsList}}
'''Type:''' {{cl|UTUITabPage_FriendsList}}
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<!-- enter variable description -->
<!-- enter variable description -->
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|bRequiresNetwork||UIScene}}
| True
|-
| {{tl|bRequiresOnlineService||UIScene}}
| True
|}


===Subobjects===
===Subobjects===
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<!-- enter function description -->
<!-- enter function description -->
====OnMainRegion_Show_UIAnimEnd====
{{code|function '''OnMainRegion_Show_UIAnimEnd''' ({{cl|UIObject}}&nbsp;'''AnimTarget''', [[int]]&nbsp;'''AnimIndex''', {{cl|UIAnimationSeq}}&nbsp;'''AnimSeq''')}}
'''Overrides:''' {{tl|OnMainRegion_Show_UIAnimEnd|UTUIFrontEnd}}
Called when a tab page has finished showing.


====SetupButtonBar====
====SetupButtonBar====

Latest revision as of 06:10, 16 August 2009

UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Friends
Package:
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Friends scene for UT3, lets players manage their friends list and send messages.

Properties

AchievementsTab

Type: UTUITabPage_AchievementList


FriendsListTab

Type: UTUITabPage_FriendsList

Tab page references for this scene.

MessagesTab

Type: UTUITabPage_Messages


Default values

Property Value
bRequiresNetwork True
bRequiresOnlineService True

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

PostInitialize event - Sets delegates for the scene.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack

function OnBack ()

Callback for when the user wants to back out of this screen.

OnButtonBar_Back

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)


OnMainRegion_Show_UIAnimEnd

function OnMainRegion_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)

Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd

Called when a tab page has finished showing.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the button bar for the scene.