UE3:UTVehicle Leviathan Content (UT3): Difference between revisions
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{{code|simulated function '''BlowupVehicle''' ()}} | {{code|simulated function '''BlowupVehicle''' ()}} | ||
'''Overrides:''' {{tl|BlowupVehicle| | '''Overrides:''' {{tl|BlowupVehicle|UTVehicle_Leviathan|instance functions}} | ||
Call this function to blow up the vehicle | Call this function to blow up the vehicle |
Latest revision as of 06:55, 16 August 2009
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan >> UTVehicle_Leviathan_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
See UTVehicle_Leviathan_Content properties.
Instance functions
AbortBigBeam
simulated function AbortBigBeam ()
Stops the big beam from firing.
ApplyWeaponEffects
Overrides: UTVehicle.ApplyWeaponEffects
applies weapon effects based on the passed in bitfield
BlowupVehicle
simulated function BlowupVehicle ()
Overrides: UTVehicle_Leviathan.BlowupVehicle
Call this function to blow up the vehicle
DeployedStateChanged
simulated function DeployedStateChanged ()
Overrides: UTVehicle_Leviathan.DeployedStateChanged
SetBurnOut
simulated function SetBurnOut ()
Overrides: UTVehicle.SetBurnOut
SetVehicleUndeploying
simulated function SetVehicleUndeploying ()
Overrides: UTVehicle_Deployable.SetVehicleUndeploying