UE3:UTVehicle Leviathan Content (UT3): Difference between revisions

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{{code|simulated function '''BlowupVehicle''' ()}}
{{code|simulated function '''BlowupVehicle''' ()}}


'''Overrides:''' {{tl|BlowupVehicle|UTVehicle|instance functions}}
'''Overrides:''' {{tl|BlowupVehicle|UTVehicle_Leviathan|instance functions}}


Call this function to blow up the vehicle
Call this function to blow up the vehicle

Latest revision as of 06:55, 16 August 2009

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan >> UTVehicle_Leviathan_Content
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

See UTVehicle_Leviathan_Content properties.

Instance functions

AbortBigBeam

simulated function AbortBigBeam ()

Stops the big beam from firing.

ApplyWeaponEffects

simulated function ApplyWeaponEffects (int OverlayFlags, optional int SeatIndex)

Overrides: UTVehicle.ApplyWeaponEffects

applies weapon effects based on the passed in bitfield

BlowupVehicle

simulated function BlowupVehicle ()

Overrides: UTVehicle_Leviathan.BlowupVehicle

Call this function to blow up the vehicle

DeployedStateChanged

simulated function DeployedStateChanged ()

Overrides: UTVehicle_Leviathan.DeployedStateChanged


SetBurnOut

simulated function SetBurnOut ()

Overrides: UTVehicle.SetBurnOut


SetVehicleUndeploying

simulated function SetVehicleUndeploying ()

Overrides: UTVehicle_Deployable.SetVehicleUndeploying