UE3:DebugCameraInput (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 1) |
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Latest revision as of 05:37, 17 January 2010
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> DebugCameraInput |
- Package:
- Engine
- Within class:
- PlayerController
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
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Instance functions
InputKey
function bool InputKey (int ControllerId, name Key, Object.EInputEvent Event, float AmountDepressed, bool bGamepad)
Process an input key event routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this input key event
- Key - the name of the key which an event occured for (KEY_Up, KEY_Down, etc.)
- EventType - the type of event which occured (pressed, released, etc.)
- AmountDepressed - for analog keys, the depression percent.
Returns:
- true to consume the key event, false to pass it on.