UE3:InterpTrackFaceFX (UDK): Difference between revisions

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'''[[Structs#Modifiers|Modifiers]]:''' native
'''[[Structs#Modifiers|Modifiers]]:''' native


<!-- enter struct description -->
Structure used for holding information for one FaceFX animation played by the track.
; [[float]] StartTime : Position in the Matinee sequence to start playing this FaceFX animation.
; [[float]] StartTime : Position in the Matinee sequence to start playing this FaceFX animation.
; [[string]] FaceFXGroupName : Name of FaceFX group containing sequence to play.
; [[string]] FaceFXGroupName : Name of FaceFX group containing sequence to play.
; [[string]] FaceFXSeqName : Name of FaceFX sequence to play.
; [[string]] FaceFXSeqName : Name of FaceFX sequence to play.

Revision as of 05:24, 17 January 2010

UDK Object >> InterpTrack >> InterpTrackFaceFX
Package:
Engine
This class in other games:

null

Properties

Property group 'InterpTrackFaceFX'

FaceFXAnimSets

Type: array<FaceFXAnimSet>

Extra sets of animation that you wish to use on this Group's Actor during the matinee sequence.

Internal variables

CachedActorFXAsset

Type: FaceFXAsset

Modifiers: transient

In Matinee, cache a pointer to the Actor's FaceFXAsset, so we can get info like anim lengths.

FaceFXSeqs

Type: array<FaceFXTrackKey>

Track of different animations to play and when to start playing them.

FaceFXSoundCueKeys

Type: array<FaceFXSoundCueKey>

Modifiers: private, const

One key for each key in the associated FaceFX track's array of keys

Default values

Property Value
bOnePerGroup True
TrackInstClass Class'Engine.InterpTrackInstFaceFX'
TrackTitle "FaceFX"

Structs

FaceFXSoundCueKey

Modifiers: native

Structure used for holding information for one FaceFX animation played by the track.

SoundCue FaceFXSoundCue
Sound cue associated with this key's FaceFX sequence. Currently this is maintained automatically by

the editor and saved out when the map is saved to disk. The game requires the sound cue reference in order to play FaceFX animations with audio.

FaceFXTrackKey

Modifiers: native

Structure used for holding information for one FaceFX animation played by the track.

float StartTime
Position in the Matinee sequence to start playing this FaceFX animation.
string FaceFXGroupName
Name of FaceFX group containing sequence to play.
string FaceFXSeqName
Name of FaceFX sequence to play.