UE3:LiftExit (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 3) |
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Latest revision as of 05:41, 17 January 2010
Object >> Actor >> NavigationPoint >> LiftExit |
- Package:
- Engine
- Direct subclass:
- UTJumpLiftExit
- This class in other games:
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LiftExit.
Properties
Property group 'LiftExit'
bExitOnly
Type: bool
MyLiftCenter
Type: LiftCenter
Default values
Property | Value |
---|---|
bForceNoStrafing | True |
bNeverUseStrafing | True |
bSpecialMove | True |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.lift_exit' |
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions
CanBeReachedFromLiftBy
WaitForLift
function WaitForLift (Pawn Other)