UE3:LiftExit (UDK): Difference between revisions

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m 1 revision: class descriptions for UDK January update (part 3)
 
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Latest revision as of 05:41, 17 January 2010

UDK Object >> Actor >> NavigationPoint >> LiftExit
Package:
Engine
Direct subclass:
UTJumpLiftExit
This class in other games:

LiftExit.

Properties

Property group 'LiftExit'

bExitOnly

Type: bool


MyLiftCenter

Type: LiftCenter


Default values

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.lift_exit'

Sprite2

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

Property Value
ReplacementPrimitive None

Functions

Events

SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions

CanBeReachedFromLiftBy

function bool CanBeReachedFromLiftBy (Pawn Other)


WaitForLift

function WaitForLift (Pawn Other)