UE3:SeqAct LevelStreamingBase (UDK): Difference between revisions
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{{ | {{infobox class | ||
| package = Engine | |||
| parent1 = SeqAct_Latent | |||
| parent2 = SequenceAction | |||
| parent3 = SequenceOp | |||
| parent4 = SequenceObject | |||
| parent5 = Object | |||
| abstract = yes | |||
}} | |||
{{autogenerated}} | |||
SeqAct_LevelStreamingBase | |||
Base Kismet action exposing loading and unloading of levels. | |||
==Properties== | |||
===Property group 'SeqAct_LevelStreamingBase'=== | |||
====bMakeVisibleAfterLoad==== | |||
'''Type:''' [[bool]] | |||
Whether to make the level immediately visible after it finishes loading | |||
'''Default value:''' True | |||
====bShouldBlockOnLoad==== | |||
'''Type:''' [[bool]] | |||
Whether we want to force a blocking load | |||
===Default values=== | |||
{| class="list defaults" | |||
! Property | |||
! Value | |||
|- | |||
| {{tl|InputLinks||SequenceOp}}[0] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Load" | |||
|} | |||
|- | |||
| {{tl|InputLinks||SequenceOp}}[1] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Unload" | |||
|} | |||
|- | |||
| {{tl|ObjCategory||SequenceObject}} | |||
| "Level" | |||
|} |
Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelStreamingBase |
- Package:
- Engine
- Direct subclasses:
- SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SeqAct_LevelStreamingBase
Base Kismet action exposing loading and unloading of levels.
Properties
Property group 'SeqAct_LevelStreamingBase'
bMakeVisibleAfterLoad
Type: bool
Whether to make the level immediately visible after it finishes loading
Default value: True
bShouldBlockOnLoad
Type: bool
Whether we want to force a blocking load
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
| ||||
InputLinks[1] |
| ||||
ObjCategory | "Level" |