UE3:SeqAct LevelStreamingBase (UDK): Difference between revisions

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{{UE3:SeqAct_LevelStreamingBase (UT3)}}
{{infobox class
| package = Engine
| parent1 = SeqAct_Latent
| parent2 = SequenceAction
| parent3 = SequenceOp
| parent4 = SequenceObject
| parent5 = Object
| abstract = yes
}}
{{autogenerated}}
SeqAct_LevelStreamingBase
 
Base Kismet action exposing loading and unloading of levels.
 
==Properties==
===Property group 'SeqAct_LevelStreamingBase'===
====bMakeVisibleAfterLoad====
'''Type:''' [[bool]]
 
Whether to make the level immediately visible after it finishes loading
 
'''Default value:''' True
 
====bShouldBlockOnLoad====
'''Type:''' [[bool]]
 
Whether we want to force a blocking load
 
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|InputLinks||SequenceOp}}[0]
|
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Load"
|}
|-
| {{tl|InputLinks||SequenceOp}}[1]
|
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Unload"
|}
|-
| {{tl|ObjCategory||SequenceObject}}
| "Level"
|}

Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelStreamingBase
Package:
Engine
Direct subclasses:
SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming
This class in other games:

SeqAct_LevelStreamingBase

Base Kismet action exposing loading and unloading of levels.

Properties

Property group 'SeqAct_LevelStreamingBase'

bMakeVisibleAfterLoad

Type: bool

Whether to make the level immediately visible after it finishes loading

Default value: True

bShouldBlockOnLoad

Type: bool

Whether we want to force a blocking load

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Load"
InputLinks[1]
Member Value
LinkDesc "Unload"
ObjCategory "Level"