UE3:SeqAct RangeSwitch (UDK): Difference between revisions

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{{UE3:SeqAct_RangeSwitch (UT3)}}
{{infobox class
| package = Engine
| parent1 = SequenceAction
| parent2 = SequenceOp
| parent3 = SequenceObject
| parent4 = Object
}}
{{autogenerated}}
'''Todo:''' this should be a conditional
 
==Properties==
===Property group 'SeqAct_RangeSwitch'===
====Ranges====
'''Type:''' [[array]]<{{tl|SwitchRange}}>
 
'''[[Variables#Modifiers|Modifiers]]:''' editinline
 
<!-- enter variable description -->
 
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|ObjCategory||SequenceObject}}
| "Switch"
|-
| {{tl|ObjName||SequenceObject}}
| "Ranged"
|-
| {{tl|VariableLinks||SequenceOp}}[0]
|
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp structs|Member}}
! Value
|-
| ExpectedType
| [[Types#Class|Class]]'{{cl|SeqVar_Int|Engine}}'
|-
| LinkDesc
| "Index"
|-
| PropertyName
| ''
|}
|}
 
==Structs==
===SwitchRange===
'''[[Structs#Modifiers|Modifiers]]:''' native
 
<!-- enter struct description -->
; [[int]] Min : <!-- enter variable description -->
; [[int]] Max : <!-- enter variable description -->

Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_RangeSwitch
Package:
Engine
This class in other games:

Todo: this should be a conditional

Properties

Property group 'SeqAct_RangeSwitch'

Ranges

Type: array<SwitchRange>

Modifiers: editinline


Default values

Property Value
ObjCategory "Switch"
ObjName "Ranged"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Index"
PropertyName

Structs

SwitchRange

Modifiers: native

int Min
int Max