UE3:SeqAct ToggleGodMode (UDK): Difference between revisions
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{{ | {{infobox class | ||
| package = Engine | |||
| parent1 = SequenceAction | |||
| parent2 = SequenceOp | |||
| parent3 = SequenceObject | |||
| parent4 = Object | |||
}} | |||
{{autogenerated}} | |||
<!-- enter class description --> | |||
==Default values== | |||
{| class="list defaults" | |||
! Property | |||
! Value | |||
|- | |||
| {{tl|InputLinks||SequenceOp}}[0] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Enable" | |||
|} | |||
|- | |||
| {{tl|InputLinks||SequenceOp}}[1] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Disable" | |||
|} | |||
|- | |||
| {{tl|InputLinks||SequenceOp}}[2] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Toggle" | |||
|} | |||
|- | |||
| {{tl|ObjCategory||SequenceObject}} | |||
| "Toggle" | |||
|- | |||
| {{tl|ObjName||SequenceObject}} | |||
| "Toggle God Mode" | |||
|} | |||
==Events== | |||
====IsValidUISequenceObject==== | |||
{{code|event [[bool]] '''IsValidUISequenceObject''' (optional {{cl|UIScreenObject}} '''TargetObject''')}} | |||
'''Overrides:''' {{tl|IsValidUISequenceObject|SequenceObject}} | |||
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. | |||
'''Parameters:''' | |||
* ''TargetObject'' - the widget that this SequenceObject would be attached to. | |||
'''Returns:''' | |||
:TRUE if this sequence object should be available for use in the UI kismet editor |
Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleGodMode |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
| ||||
InputLinks[1] |
| ||||
InputLinks[2] |
| ||||
ObjCategory | "Toggle" | ||||
ObjName | "Toggle God Mode" |
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor