UE3:SeqAct ToggleGodMode (UDK): Difference between revisions

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{{UE3:SeqAct_ToggleGodMode (UT3)}}
{{infobox class
| package = Engine
| parent1 = SequenceAction
| parent2 = SequenceOp
| parent3 = SequenceObject
| parent4 = Object
}}
{{autogenerated}}
<!-- enter class description -->
 
==Default values==
{| class="list defaults"
! Property
! Value
|-
| {{tl|InputLinks||SequenceOp}}[0]
|
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Enable"
|}
|-
| {{tl|InputLinks||SequenceOp}}[1]
|
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Disable"
|}
|-
| {{tl|InputLinks||SequenceOp}}[2]
|
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Toggle"
|}
|-
| {{tl|ObjCategory||SequenceObject}}
| "Toggle"
|-
| {{tl|ObjName||SequenceObject}}
| "Toggle God Mode"
|}
 
==Events==
====IsValidUISequenceObject====
{{code|event [[bool]]&nbsp;'''IsValidUISequenceObject''' (optional&nbsp;{{cl|UIScreenObject}}&nbsp;'''TargetObject''')}}
 
'''Overrides:''' {{tl|IsValidUISequenceObject|SequenceObject}}
 
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
 
'''Parameters:'''
* ''TargetObject'' - the widget that this SequenceObject would be attached to.
 
'''Returns:'''
:TRUE if this sequence object should be available for use in the UI kismet editor

Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleGodMode
Package:
Engine
This class in other games:


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Enable"
InputLinks[1]
Member Value
LinkDesc "Disable"
InputLinks[2]
Member Value
LinkDesc "Toggle"
ObjCategory "Toggle"
ObjName "Toggle God Mode"

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor