UE3:UTUIDataProvider Mutator (UDK): Difference between revisions

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==Functions==
==Events==
===Native functions===
====IsOfficialMutator====
{{code|native final function [[bool]] '''IsOfficialMutator''' () const}}
 
<!-- enter function description -->
 
===Events===
====SupportsCurrentGameMode====
====SupportsCurrentGameMode====
{{code|event [[bool]]&nbsp;'''SupportsCurrentGameMode''' ()}}
{{code|event [[bool]]&nbsp;'''SupportsCurrentGameMode''' ()}}

Revision as of 05:24, 17 January 2010

Package:
UTGame
Implemented interfaces:
UIListElementCellProvider, UIListElementProvider
This class in other games:

Provides data for a UT3 mutator.

Properties

bOfficialMutator

Type: bool

Modifiers: const, private

Indicates whether this data provider corresponds to an epic mutator class. Set natively when the data provider is initialized.

bStandaloneOnly

Type: bool

Modifiers: config

Whether or not the mutator should be allowed in standalone matches only.

ClassName

Type: string

Modifiers: config

The mutator class name.

Description

Type: string

Modifiers: config, localized

Description for the mutator.

FriendlyName

Type: string

Modifiers: config, localized

Friendly name for the mutator.

GroupNames

Type: string

Modifiers: config

Name of the group(s) the mutator belongs to, separated by pipes |

SupportedGameTypes

Type: array<string>

Modifiers: config

gametypes this mutator supports - an empty array means it supports any gametype

UIConfigScene

Type: string

Modifiers: config

Path to a UIScene to use for configuring this mutator.

Default values

Property Value
bSearchAllInis True

Events

SupportsCurrentGameMode

event bool SupportsCurrentGameMode ()

Returns:

Returns whether or not this mutator supports the currently set gamemode in the frontend.