UE3 talk:UTFamilyInfo (UDK): Difference between revisions
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Created page with 'What is "BaseTranslationOffset" for? ~~~~~' |
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What is "BaseTranslationOffset" for? 18:24, 11 April 2010 (UTC) | What is "BaseTranslationOffset" for? 18:24, 11 April 2010 (UTC) | ||
:A quick source code search reveals the following lines in different parts of the UTPawn class: | |||
<uscript> | |||
var float BaseTranslationOffset; | |||
BaseTranslationOffset = CurrFamilyInfo.Default.BaseTranslationOffset; | |||
Mesh.SetTranslation(vect(0,0,1) * BaseTranslationOffset); | |||
</uscript> | |||
In UT3 the values are 7.0 (default), 6.0 (Necris male), 2.0 (Krall) and 14.0 (Liandri bots). The value basically correcty inaccuracies in the various player models' vertical foot offsets. —[[User:Wormbo|Wormbo]] 20:43, 11 April 2010 (UTC) |
Latest revision as of 13:43, 11 April 2010
What is "BaseTranslationOffset" for? 18:24, 11 April 2010 (UTC)
- A quick source code search reveals the following lines in different parts of the UTPawn class:
<uscript> var float BaseTranslationOffset;
BaseTranslationOffset = CurrFamilyInfo.Default.BaseTranslationOffset;
Mesh.SetTranslation(vect(0,0,1) * BaseTranslationOffset); </uscript> In UT3 the values are 7.0 (default), 6.0 (Necris male), 2.0 (Krall) and 14.0 (Liandri bots). The value basically correcty inaccuracies in the various player models' vertical foot offsets. —Wormbo 20:43, 11 April 2010 (UTC)