User talk:Eliot: Difference between revisions

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Hi there! It's a good thing to finally see someone add knowledge instead of questions to the wiki. ;-) —[[User:Wormbo|Wormbo]] 08:54, 22 April 2010 (UTC)
Hi there! It's a good thing to finally see someone add knowledge instead of questions to the wiki. ;-) —[[User:Wormbo|Wormbo]] 08:54, 22 April 2010 (UTC)
: Hehe nice to have you on my talk page(first one...), i couldn't resist adding some knowledge :P, and btw would technical articles about the [[Unreal File format]] be acceptable here? i don't mind explaining how the summary order of every unreal signed file is saved i.e. header, Names Table, Export Table and the Import Table.
: And also what you would you think of articles about UnrealScript ideas which would be an article about community ideas for general improvements or new features for unrealscript rather than silly requests and another article about [[UnrealScript Issues]] which would explain known parsing problems such as the defaultproperties{
: } block.
: And then another article perhaps named [[UnrealScript Extensions|Third-Party extensions]] thus containing links to tools like the PreProcessor [[user:elmuerte|elmuerte]] made and community made operators/functions that are usable in general such as [[Legacy:WUtils]]. Eliot 19:09, 29 April 2010 (UTC)

Revision as of 13:09, 29 April 2010

Hi there! It's a good thing to finally see someone add knowledge instead of questions to the wiki. ;-) —Wormbo 08:54, 22 April 2010 (UTC)

Hehe nice to have you on my talk page(first one...), i couldn't resist adding some knowledge :P, and btw would technical articles about the Unreal File format be acceptable here? i don't mind explaining how the summary order of every unreal signed file is saved i.e. header, Names Table, Export Table and the Import Table.
And also what you would you think of articles about UnrealScript ideas which would be an article about community ideas for general improvements or new features for unrealscript rather than silly requests and another article about UnrealScript Issues which would explain known parsing problems such as the defaultproperties{
} block.
And then another article perhaps named Third-Party extensions thus containing links to tools like the PreProcessor elmuerte made and community made operators/functions that are usable in general such as Legacy:WUtils. Eliot 19:09, 29 April 2010 (UTC)