User:Crusha: Difference between revisions
m don't use legacy cetegories |
→UltimateONSTools: Moved topic to sub page. |
||
Line 34: | Line 34: | ||
===UltimateONSTools=== | ===UltimateONSTools=== | ||
See this page for a full reference: [[User:Crusha/UltimateMappingTools|UltimateMappingTools]] | |||
Revision as of 17:49, 8 May 2010
About Me
The full nickname would be Crusha K. Rool, derived from that crocodile-villain from "Donkey Kong", but I prefer Crusha after all.
Since I am dedicated and addicted to UT2004's Onslaught gametype, I once started to get myself familiar with the Unreal Editor 3 and sticked with it down to the present day.
I didn't map anything that would be worth to mention here (yet), but I've been doing edits to existing ONS-maps (and a few other gametypes, but mainly ONS) with the original author's permission for quite a long time now and developed a certain routine in improving the maps in technical and gameplay aspects.
Starting with some requests for map-modifications from the Techcom.cz-ONS server, I also expanded my work to Titan Onslaught and Omnip)o(tents.
You can contact me in one of these forums:
I plan to create some new ONS-maps from scratch in the future when I am done with my UltimateONSTools (see below), aiming to create more than the usual maps - things that haven't been seen in ONS before.
Projects
UltimateONSTools
See this page for a full reference: UltimateMappingTools