UnrealScript source code: Difference between revisions
m External links |
m merged external links into the sections they apply to |
||
Line 12: | Line 12: | ||
===Unreal Tournament 2004=== | ===Unreal Tournament 2004=== | ||
* [http://download.beyondunreal.com/fileworks.php/official/ut2004/ut2004scripts3369.zip Build 3369 UnrealScript sources] (contains the complete native source code for [[:Category:Classes in UT2004 package Onslaught|Onslaught classes]] and native code snippets from some Engine classes) | * [http://download.beyondunreal.com/fileworks.php/official/ut2004/ut2004scripts3369.zip Build 3369 UnrealScript sources] (contains the complete native source code for [[:Category:Classes in UT2004 package Onslaught|Onslaught classes]] and native code snippets from some Engine classes) | ||
* [[udn2:USCRIPTDownload|Other versions and debug packages]] | |||
===Unreal Tournament 3=== | ===Unreal Tournament 3=== | ||
* [http://udn.epicgames.com/Three/UT3Mods.html#UnrealScript%20Source%20Files All UT3 UnrealScript source downloads] | |||
* [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.5.rar Version 2.1 UnrealScript sources] | * [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.5.rar Version 2.1 UnrealScript sources] | ||
* [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.4.rar Version 2.0 UnrealScript sources] | * [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.4.rar Version 2.0 UnrealScript sources] | ||
Line 34: | Line 36: | ||
==Browsing source code== | ==Browsing source code== | ||
You can view the [[UC File|.uc files]] with any [[text editor]]. To browse the source code, a special tool like [[UnCodeX]] is recommended. | You can view the [[UC File|.uc files]] with any [[text editor]]. To browse the source code, a special tool like [[UnCodeX]] is recommended. | ||
[[Category:Programming articles]] | [[Category:Programming articles]] |
Revision as of 05:15, 13 August 2010
This article is a stub. You can help Unreal Wiki by expanding it. |
The UnrealScript source code is available for several games.
Downloads
Unreal Tournament
The UnrealScript sources must be extracted through UnrealEd. (see Exporting source code)
Unreal Tournament 2003
- Build 2225 UnrealScript sources (includes source code for the Epic Bonuspack and the ProUI package that provides the limited GUI for a special competition version of UT2003)
Unreal Tournament 2004
- Build 3369 UnrealScript sources (contains the complete native source code for Onslaught classes and native code snippets from some Engine classes)
- Other versions and debug packages
Unreal Tournament 3
- All UT3 UnrealScript source downloads
- Version 2.1 UnrealScript sources
- Version 2.0 UnrealScript sources
- Version 1.3 UnrealScript sources
- Version 1.2 UnrealScript sources
- Version 1.1 UnrealScript sources
- Version 1.0 UnrealScript sources
Unreal Development Kit
The source code is included in the UDK download.
Exporting source code
The source code can be exported in many Unreal Engine games with the UnrealEd Actor Classes Browser by clicking the Export All Scripts in the File context menu.
Note: Exporting scripts is not recommend if original scripts are available because they are not 100% identical as those you can download above. The compiler removes defaultproperties and cpptext sections from source files during import. Cpptext lines will be replaced by the comment // (cpptext)
to prevent line number changes, the defaultproperties block is removed without replacement, which is why it should always be placed at the end of the file after all other code. This does not apply to C++ and defaults blocks for structs.
When exporting sources, the exporter generates a new defaultproperties block from the class properties at export time. Only properties that differ from the parent class are exported, localized and configurable properties are read from the corresponding localization or configuration files. Subobjects are only exported if they are assigned to a variable declared with the modifier export (UE2) or if they are a subclass of the Component class (UE3). Note that defaultproperties and subobjects exported from UE3 include the Name and ObjectArchetype properties (which you should never specify in your own code - Name must be specified on the Begin Object line and ObjectArchetype is implied through the class or inherited subobject definition) and various invalid parameters in the Begin Object line.
Browsing source code
You can view the .uc files with any text editor. To browse the source code, a special tool like UnCodeX is recommended.