User:Crusha: Difference between revisions
→Projects: Added a subpage to list the actors from the DynamicWeather pack. |
Updated my user page a lot |
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The full nickname would be Crusha K. Rool, derived from that crocodile-villain from "Donkey Kong", but I prefer Crusha after all. | The full nickname would be Crusha K. Rool, derived from that crocodile-villain from "Donkey Kong", but I prefer Crusha after all. | ||
Since I am dedicated and addicted to UT2004's Onslaught gametype, I once started to get myself familiar with the Unreal Editor 3 and stuck with it down to the present day. | |||
I plan to create some new ONS-maps from scratch in the future when I am done with my UltimateMappingTools (see below), aiming to create new kinds of gameplay in order to prolong this great game's lifetime even more. | |||
Currently I applied to the Australian developer studio Modern Day Industries in order to create a yet unannounced medieval-themed multiplayer game. | |||
My primary task there is the work as lead game programmer, but I also fill the positions of a game designer, level designer, partly an environmental artist and serve as general consultant for Unreal-related questions and -last but not least- have a quite relentless view on things to assure the quality of our product. | |||
[http:// | ==Projects== | ||
===UltimateMappingTools=== | |||
UltimateMappingTools is a toolset started by me with the goal to gather all useful UT2k4-actors out there in one package to give level designers everything they could ever wish to do right at their hand. Several coders have contributed their work to it. I say "thank you" to all of them. | |||
See this page for a full reference: [[User:Crusha/UltimateMappingTools|UltimateMappingTools]] | |||
===DynamicWeather=== | |||
DynamicWeather is a toolset by MarZer that contains a whole bunch of actors to put more atmosphere into maps by controlling the natural forces. It is also included in my UltimateMappingTools. | |||
I am '''NOT''' the creator of this actors, they are all done by '''Mark 'MarZer' Gillard'''. I just put the descriptions on my User page because User pages have some functionality for sub-pages that doesn't exist in other namespaces. | |||
See this page for a full reference: [[User:Crusha/DynamicWeather|DynamicWeather]] | |||
==Maps== | |||
I early specialized in technically and gameplay-related fine-tuning existing maps (with the author's permission) rather than creating much own stuff, so most of the maps in my "portfolio" owe their being to other guys. | |||
===ONS-Rail=== | |||
[http://forums.epicgames.com/showthread.php?t=724229 Original Thread] | |||
This is a conversion of CTF-Rail to ONS, featuring a lot of NV-mayhem in a narrow corridor-like map with three different levels for Z-axis gameplay and toggleable doors at the Prime Nodes. | |||
===ONS-{DX}Ameliorate=== | |||
[http://forums.epicgames.com/showthread.php?t=727952 Original Thread] | |||
This is a conversion of CTF-Ameliorate to ONS, featuring two opposed residences in a sunset scene with a central island surrounded by a canalisation and 4 storage halls. The map is mainly NV, except four Mantas. | |||
===ONS-SavoIsland-K=== | |||
[http://forums.epicgames.com/showthread.php?t=728055 Original Thread] | |||
This is a conversion of JB-SavoIsland to ONS and a co-production with Kentaro. The NV-match takes place on a beautiful South Sea island that allows to choose between a fight along the flat beaches or through the hilly inland. | |||
===ONS-Sektor9-Veni-Vidi-Vici=== | |||
[http://www.gametracker.com/clan/freelancer/forum.php?thread=29819 Original Thread] | |||
This map was mainly created by VK especially for our ONS-server, but I put a lot of technical and visual fine-tuning into it, so I think it's worth being mentioned here. | |||
Gameplay is crazy, many )o(-vehicles and superweapons and narrow space. | |||
===ONS-Sektor8-The-Battle-Continues=== | |||
[http://www.gametracker.com/clan/freelancer/forum.php?thread=32536 Original Thread] | |||
Again another map from VK for our server to which I contributed much fine-tuning. This one is not as narrow as the other one (actually it allows a lot of distance fights in vehicles and Z-axis gameplay), but is not less chaotic. ;) | |||
===ONS-Downtown=== | |||
[http://forums.epicgames.com/showthread.php?t=737300 Original Thread] | |||
A rebuild of the UT3-map WAR-TankCrossing for ONS from scratch. The BSP was done by Sanch3z, following the original as accurately as possible, I was responsible for everything else (StaticMeshes, lighting, bot paths, pickups, etc.). | |||
The map uses UltimateDestructibleEnvironment from my MappingTools for destroyable barricades to achieve the same effect as in the original. | |||
===ONS-TankCrossing=== | |||
[http://forums.epicgames.com/showthread.php?t=743195 Original Thread] | |||
A rebuild of the UT3-map WAR-TankCrossing for ONS from scratch. The map is still in alpha phase but will feature some intense fights about the control of the single Center Node and the escorting of a team's tank to the enemy PowerCore. | |||
===ONS-GlobeTrotter=== | |||
An NV-map that currently only exists as concept. It will be one of the very few maps that makes excessive use of the Escher Physics Mutator (and thus won't work with any bots). | |||
This was only a small selection from the map's I've been working on, but the other's don't have that many noticeable changes or are not supposed | |||
==Contact== | |||
You can contact me in these forums: | |||
[http://www.gametracker.com/clan/freelancer/ Techcom.cz] | |||
[http://www.unrealed.info/forum/ Unrealed.info (German site)] | |||
[http://ut2004.titaninternet.co.uk/forums/ Titan Onslaught] | |||
[http://forum.omnipotents.com/index.php Omnip)o(tents] | |||
[http://www.vehiclemasters.co.uk/forums.php Vehicle Masters] | |||
[http://forums.epicgames.com/forumdisplay.php?f=249 Epic Games Forums] |
Revision as of 16:18, 16 October 2010
About Me
The full nickname would be Crusha K. Rool, derived from that crocodile-villain from "Donkey Kong", but I prefer Crusha after all.
Since I am dedicated and addicted to UT2004's Onslaught gametype, I once started to get myself familiar with the Unreal Editor 3 and stuck with it down to the present day.
I plan to create some new ONS-maps from scratch in the future when I am done with my UltimateMappingTools (see below), aiming to create new kinds of gameplay in order to prolong this great game's lifetime even more.
Currently I applied to the Australian developer studio Modern Day Industries in order to create a yet unannounced medieval-themed multiplayer game.
My primary task there is the work as lead game programmer, but I also fill the positions of a game designer, level designer, partly an environmental artist and serve as general consultant for Unreal-related questions and -last but not least- have a quite relentless view on things to assure the quality of our product.
Projects
UltimateMappingTools
UltimateMappingTools is a toolset started by me with the goal to gather all useful UT2k4-actors out there in one package to give level designers everything they could ever wish to do right at their hand. Several coders have contributed their work to it. I say "thank you" to all of them.
See this page for a full reference: UltimateMappingTools
DynamicWeather
DynamicWeather is a toolset by MarZer that contains a whole bunch of actors to put more atmosphere into maps by controlling the natural forces. It is also included in my UltimateMappingTools.
I am NOT the creator of this actors, they are all done by Mark 'MarZer' Gillard. I just put the descriptions on my User page because User pages have some functionality for sub-pages that doesn't exist in other namespaces.
See this page for a full reference: DynamicWeather
Maps
I early specialized in technically and gameplay-related fine-tuning existing maps (with the author's permission) rather than creating much own stuff, so most of the maps in my "portfolio" owe their being to other guys.
ONS-Rail
This is a conversion of CTF-Rail to ONS, featuring a lot of NV-mayhem in a narrow corridor-like map with three different levels for Z-axis gameplay and toggleable doors at the Prime Nodes.
ONS-{DX}Ameliorate
This is a conversion of CTF-Ameliorate to ONS, featuring two opposed residences in a sunset scene with a central island surrounded by a canalisation and 4 storage halls. The map is mainly NV, except four Mantas.
ONS-SavoIsland-K
This is a conversion of JB-SavoIsland to ONS and a co-production with Kentaro. The NV-match takes place on a beautiful South Sea island that allows to choose between a fight along the flat beaches or through the hilly inland.
ONS-Sektor9-Veni-Vidi-Vici
This map was mainly created by VK especially for our ONS-server, but I put a lot of technical and visual fine-tuning into it, so I think it's worth being mentioned here. Gameplay is crazy, many )o(-vehicles and superweapons and narrow space.
ONS-Sektor8-The-Battle-Continues
Again another map from VK for our server to which I contributed much fine-tuning. This one is not as narrow as the other one (actually it allows a lot of distance fights in vehicles and Z-axis gameplay), but is not less chaotic. ;)
ONS-Downtown
A rebuild of the UT3-map WAR-TankCrossing for ONS from scratch. The BSP was done by Sanch3z, following the original as accurately as possible, I was responsible for everything else (StaticMeshes, lighting, bot paths, pickups, etc.).
The map uses UltimateDestructibleEnvironment from my MappingTools for destroyable barricades to achieve the same effect as in the original.
ONS-TankCrossing
A rebuild of the UT3-map WAR-TankCrossing for ONS from scratch. The map is still in alpha phase but will feature some intense fights about the control of the single Center Node and the escorting of a team's tank to the enemy PowerCore.
ONS-GlobeTrotter
An NV-map that currently only exists as concept. It will be one of the very few maps that makes excessive use of the Escher Physics Mutator (and thus won't work with any bots).
This was only a small selection from the map's I've been working on, but the other's don't have that many noticeable changes or are not supposed
Contact
You can contact me in these forums: