Talk:Types: Difference between revisions
Created page with '===Strings and replication=== I have just done some testing in UT2004 (ie Unreal Engine 2.5) concerning Strings and replication. My test included a server to client replicated st…' |
No edit summary |
||
Line 9: | Line 9: | ||
--[[User:Pd|Pd]] 06:36, 5 May 2011 (UTC) | --[[User:Pd|Pd]] 06:36, 5 May 2011 (UTC) | ||
:Strings with a length greater than 255 can not be replicated. --[[User:Eliot|Eliot]] 10:19, 5 May 2011 (UTC) |
Revision as of 03:19, 5 May 2011
Strings and replication
I have just done some testing in UT2004 (ie Unreal Engine 2.5) concerning Strings and replication. My test included a server to client replicated string variable I filled on the server in PostBeginPlay and replicated (reliably) if bNetInitial. I output its length client-side in PostNetBeginPlay and each Tick.
Strings longer than 390 characters took one Tick before they were replicated completely, ie at PostNetBeginPlay, the client-side length was still zero, in the first Tick it had the correct length.
Strings longer than 496 characters did not get replicated at all, not even truncated. The client-side length remained zero.
If anybody can confirm or clarify this, this might be useful information in the String section.
--Pd 06:36, 5 May 2011 (UTC)
- Strings with a length greater than 255 can not be replicated. --Eliot 10:19, 5 May 2011 (UTC)