Talk:UnrealScript security considerations: Difference between revisions
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Wow, I always knew UTComp was crap, code-wise. But I never expected it to be this bad. —[[User:Wormbo|Wormbo]] 08:41, 22 April 2012 (UTC) | Wow, I always knew UTComp was crap, code-wise. But I never expected it to be this bad. —[[User:Wormbo|Wormbo]] 08:41, 22 April 2012 (UTC) | ||
:Indeed, I've posted about it on the Epic Games forums with more [http://forums.epicgames.com/threads/907046-Warning-UTCOMP-has-a-exploit-that-gives-hackers-access-to-your-server?p=30366058#post30366058 details] --[[User:Eliot|Eliot]] 10:27, 2 May 2012 (UTC) |
Latest revision as of 04:27, 2 May 2012
This is funny because this is exactly what Epic Games didn't consider when they made UT2004 ಠ_ಠ --Eliot 20:23, 4 March 2012 (UTC)
- That's why we should write all these things down - to prevent it from happening again. —Wormbo 22:02, 4 March 2012 (UTC)
Wow, I always knew UTComp was crap, code-wise. But I never expected it to be this bad. —Wormbo 08:41, 22 April 2012 (UTC)