User:Eliot/UE Explorer: Difference between revisions
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UE Explorer is | UE Explorer is an UnrealScript decompiler for Unreal Engine 1, 2 and 3. Written in [[wp:C#|C#]] with a straight forward user-friendly UI(User Interface). Giving you an easily organized TreeView so that you can decompile each Field individually. | ||
UE Explorer supports all Epic Games for the PC such as Unreal, UT, UT2004, UT3 and the Unreal Development Kit(UDK). | UE Explorer supports all Epic Games for the PC such as Unreal, UT, UT2004, UT3 and the Unreal Development Kit(UDK). | ||
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==Video== | ==Video== | ||
'''Demo:''' [http://eliotvu.com/portfolio/view/21/ | '''Demo:''' [http://eliotvu.com/portfolio/view/21/ue-explorer#Video Eliot - UE Explorer: Demo] | ||
==Download== | |||
You can '''download''' UE Explorer from [http://eliotvu.com/portfolio/view/21/ue-explorer#Download here]. | |||
==UELib== | ==UELib== | ||
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====Supported Games==== | ====Supported Games==== | ||
[http://eliotvu.com/portfolio/view/21/ | [http://eliotvu.com/portfolio/view/21/ue-explorer#Supported%20Versions You can view the latest support table on Eliot's Portfolio] | ||
Revision as of 23:48, 29 May 2012
UE Explorer is an UnrealScript decompiler for Unreal Engine 1, 2 and 3. Written in C# with a straight forward user-friendly UI(User Interface). Giving you an easily organized TreeView so that you can decompile each Field individually.
UE Explorer supports all Epic Games for the PC such as Unreal, UT, UT2004, UT3 and the Unreal Development Kit(UDK).
If you want to follow this project for future updates then visit Eliot - UE Explorer, or if you want to discuss, visit: Eliot - Forum
Video
Demo: Eliot - UE Explorer: Demo
Download
You can download UE Explorer from here.
UELib
UE Explorer uses the UELib(made by Eliot) which is a library made in C#. The library is used to analyze UnrealPackages such as .u and .utx files and collect any important information to be used for whatever reason the developer wish. It provides functionality to deserialize almost any Object, decompile and minor modifications. It also can be extended by registering your own classes e.g. Textures.