Legacy:Texture Package: Difference between revisions
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List of texture [[Legacy:Package|package]]s that come with [[Legacy:UT2003|UT2003]], with description of contents for reference. '''Note:''' [[Legacy:Do Not Alter Default Packages|Do Not Alter Default Packages]]. | |||
For the UT2004 texture packages see [[UE2:Texture Package Reference (UT2004)]] | |||
Generalities: | |||
* packs called "*HardwareBrush" are skins for [[Legacy:Static Mesh|static mesh]] packages of that name | |||
{| class="wikitable" | |||
|- | |||
| style="text-align: center" |'''Texture Pack''' | |||
| style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)''' | |||
| style="text-align: center" |'''Uses''' | |||
| style="text-align: center" |'''Dominant Hue''' | |||
|- | |||
|AbaddonArchitecture-epic | |||
|Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls | |||
|Citadel stuff | |||
|Dark metallic | |||
|- | |||
|AbaddonArchitecture | |||
|Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires | |||
|Butcher stuff | |||
|Rust/blood | |||
|- | |||
|AbaddonHardwareBrush | |||
|Skins for AbaddonHardware static mesh package | |||
|? | |||
|? | |||
|- | |||
|AbaddonTerrain | |||
|Sandy, coal-colored, and lava terrain. | |||
|Dirt floors | |||
|? | |||
|- | |||
|AlleriaArchitecture | |||
|Outdoor terrains esp. snow. Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls | |||
|Snowy levels | |||
|White, Brown | |||
|- | |||
|AlleriaHardwareBrush | |||
|Mesh skins. | |||
|? | |||
|? | |||
|- | |||
|AlleriaTerrain | |||
|Snow and rock floors. | |||
|Snowy/cold. | |||
|White/grey | |||
|- | |||
|AntalusTextures | |||
|Bark, sky, stone, fir branches | |||
|? | |||
|? | |||
|- | |||
|AnubisSky | |||
|Starry skies with Nebula | |||
|Skybox | |||
|Night Time | |||
|- | |||
|AnubisTextures | |||
|Pharaoh, Sphinx | |||
|Egyptian | |||
|Sandish grey and brown | |||
|- | |||
|ArboreaArchitecture | |||
|Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors | |||
|? | |||
|? | |||
|- | |||
|ArboreaHardwareBrush | |||
|Wood, bark, leaves, branches skins | |||
|Plantlife | |||
|? | |||
|- | |||
|ArboreaTerrain | |||
|Grass and Rock Terrain. Stone, mossy stone, water, grass, branches, vines. | |||
|grassland terrain | |||
|green | |||
|- | |||
|ATI | |||
|Lava? | |||
|? | |||
|DarkRed | |||
|- | |||
|Aurorae | |||
|Aurora borealis. | |||
|Sky effects | |||
|Blue, Green, Violet | |||
|- | |||
|AW-Alleria | |||
|Shaders (metal) | |||
|shiny metal | |||
|Gray/Silver | |||
|- | |||
|AW-Ancient | |||
|A few non-egyptian ruins. old looking stuff | |||
|? | |||
|Light Brown | |||
|- | |||
|AWCity | |||
|Stars, skins, bullseye, moons/planets. | |||
|? | |||
|? | |||
|- | |||
|AWGlobal | |||
|Metals, coronas, cubemaps, details, tiles, lights, particles. | |||
|? | |||
|? | |||
|- | |||
|AWMagic | |||
|Weird stuff! | |||
|? | |||
|? | |||
|- | |||
|AWStellar | |||
|Mesh skins | |||
|? | |||
|? | |||
|- | |||
|AWTroff | |||
|Weird stuff! | |||
|? | |||
|? | |||
|- | |||
|BaneTextures | |||
|Leaves, bark | |||
|? | |||
|? | |||
|- | |||
|BarrenHardwareDeux | |||
|Mesh skins | |||
|? | |||
|? | |||
|- | |||
|BarrensArchitecture-epic | |||
|Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs | |||
|Egyptian maps | |||
|Brown/Gold | |||
|- | |||
|BarrensArchitecture | |||
|Dirt, silver, egyptian, stone floors & walls | |||
|? | |||
|? | |||
|- | |||
|BarrensHardwareBrush | |||
|Skins for Egyptian-themed meshes | |||
|? | |||
|? | |||
|- | |||
|BarrensTerrain | |||
|Rock walls, sand, dry earth. | |||
|? | |||
|? | |||
|- | |||
|Bastien | |||
|Mesh skins | |||
|? | |||
|? | |||
|- | |||
|BloodFX | |||
|Blood decals | |||
|? | |||
|? | |||
|- | |||
|cassTextures2 | |||
|Metal deco, cubemaps, metal walls, projectors | |||
|? | |||
|? | |||
|- | |||
|CavernTextures | |||
|Huge (2048x2048) cavern walls, passes and junctions, lava | |||
|Caverns | |||
|Red (lava), dark greyish and brownish hues | |||
|- | |||
|cf_tex01 | |||
|? | |||
|? | |||
|? | |||
|- | |||
|cf_tex02 | |||
|? | |||
|? | |||
|? | |||
|- | |||
|CheckerFX | |||
|? | |||
|? | |||
|? | |||
|- | |||
|CheckerFXB | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Chrome_cp | |||
|Walls (team colours), environment cube maps. | |||
|? | |||
|? | |||
|- | |||
|CitadelTextures | |||
|From CTF-Citadel | |||
|Evil-Doom looking stuff | |||
|? | |||
|- | |||
|Compress | |||
|? | |||
|? | |||
|? | |||
|- | |||
|CP_Effects1 | |||
|? | |||
|? | |||
|? | |||
|- | |||
|cp_wasteland | |||
|Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies | |||
|Outdoor, rocky and/or ruin settings | |||
|landscape: rusty brown and grey, brick; sky: blue and grey | |||
|- | |||
|Crosshairs | |||
|Crosshair textures (obviously) | |||
|? | |||
|? | |||
|- | |||
|CubeMaps | |||
|Cube maps for water reflections | |||
|? | |||
|? | |||
|- | |||
|DanFX | |||
|Walls, special fx | |||
|? | |||
|? | |||
|- | |||
|DavesTextures | |||
|Bit of everything, some [[Legacy:Projector|projector]] textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE. | |||
|? | |||
|? | |||
|- | |||
|December_cp | |||
|? | |||
|? | |||
|? | |||
|- | |||
|DecorationProjectors | |||
|? | |||
|? | |||
|? | |||
|- | |||
|DefaultFluid | |||
|Some water textures | |||
|Water/liquids | |||
|? | |||
|- | |||
|demoplayerpictures | |||
|? | |||
|? | |||
|? | |||
|- | |||
|DemoPlayerSkins | |||
|? | |||
|? | |||
|? | |||
|- | |||
|DeRez | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Dom-goose | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Egypt_tech_Epic | |||
|Egyptian | |||
|? | |||
|? | |||
|- | |||
|EmitterTextures | |||
|Sprites in particle emmitters | |||
|durrr...emmitters? :D | |||
|? | |||
|- | |||
|EmitterTextures2 | |||
|Sprites in particle emmitters | |||
|durrr...emmitters? :D | |||
|? | |||
|- | |||
|EndTextures | |||
|? | |||
|? | |||
|? | |||
|- | |||
|EpicParticles | |||
|Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog, | |||
|FX | |||
|blue, red | |||
|- | |||
|Epic_Phoboswing | |||
|? | |||
|? | |||
|? | |||
|- | |||
|ExitScreen | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Face3_deco | |||
|? | |||
|? | |||
|? | |||
|- | |||
|FireEngine | |||
|Liquids. Water, lava, slime. | |||
|? | |||
|? | |||
|- | |||
|GeneralStaticTextures | |||
|? | |||
|? | |||
|? | |||
|- | |||
|GeoThermalTextures | |||
|? | |||
|? | |||
|? | |||
|- | |||
|gooseFX | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Gwotseffects | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Gwotstuff | |||
|? | |||
|? | |||
|? | |||
|- | |||
|HumanoidArchitecture | |||
|Concrete walls, metal walls, team colour borders, ceilings, floors, grates | |||
|Industrial | |||
|? | |||
|- | |||
|HumanoidArchitecture2 | |||
|More of above above | |||
|? | |||
|? | |||
|- | |||
|HumanoidHardwareBrush | |||
|Skins for HumanoidHardware static mesh package | |||
|? | |||
|? | |||
|- | |||
|H_E_L_Ltx | |||
|Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano | |||
|Hell, Duh | |||
|Dark Gray, Brown, Firey | |||
|- | |||
|IllumShaders | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Industrial | |||
|Mesh skins. | |||
|? | |||
|? | |||
|- | |||
|InterfaceContent | |||
|? | |||
|? | |||
|? | |||
|- | |||
|intro_characters | |||
|? | |||
|? | |||
|? | |||
|- | |||
|JamesEffects | |||
|? | |||
|? | |||
|? | |||
|- | |||
|jwDecemberArchitecture | |||
|? | |||
|? | |||
|? | |||
|- | |||
|LadderShots | |||
|? | |||
|? | |||
|? | |||
|- | |||
|LavaMLFX | |||
|Volcanic ground and fluid magma | |||
|Volcanos, lava streams | |||
|yellow, orange, brown | |||
|- | |||
|LeathamFX | |||
|Oscillating lava textures | |||
|Volcano, lava settings | |||
|yellow, orange, brown | |||
|- | |||
|LightningCoreTex | |||
|? | |||
|? | |||
|? | |||
|- | |||
|MapThumbnails | |||
|? | |||
|? | |||
|? | |||
|- | |||
|MenuEffects | |||
|Stuff from the game menus | |||
|? | |||
|? | |||
|- | |||
|MikeDemoLevel | |||
|Somehow having to do with a guy named Mike. | |||
|? | |||
|? | |||
|- | |||
|MiscEpicTex01 | |||
|Wall (team clrs), grates. | |||
|? | |||
|? | |||
|- | |||
|MutatorArt | |||
|? | |||
|? | |||
|? | |||
|- | |||
|NormalMaps | |||
|? | |||
|? | |||
|? | |||
|- | |||
|November2ship | |||
|Static Mesh skins for the ship | |||
|? | |||
|"Battleship" Gray | |||
|- | |||
|NvidiaLogo_T | |||
|Static Mesh skins for the Nvidia logo seen on starting the game | |||
|Not many | |||
|Black and White | |||
|- | |||
|Phobos2_cp | |||
|? | |||
|? | |||
|? | |||
|- | |||
|PickupSkins | |||
|? | |||
|? | |||
|? | |||
|- | |||
|PipeTextures | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Pipe_Set | |||
|? | |||
|? | |||
|? | |||
|- | |||
|PlayerPictures | |||
|Pictures seen in the menu when selecting player or custom bots | |||
|? | |||
|? | |||
|- | |||
|PlayerSkins | |||
|? | |||
|? | |||
|? | |||
|- | |||
|SC_Intro | |||
|? | |||
|? | |||
|? | |||
|- | |||
|SC_Volcano_T | |||
|? | |||
|? | |||
|? | |||
|- | |||
|sg_UT2003_Jumpboots | |||
|? | |||
|? | |||
|? | |||
|- | |||
|Shiptech <br />Shiptech2 | |||
|Nice spaceship textures includng the animated light one found in CTF Chrome. Metal & stone, deco metal, ceilings, metal floors & walls, grates. | |||
|Space Ships/ Futuristic settings | |||
|Grey | |||
|- | |||
|ShiptechHardwareBrush | |||
|Skins for static meshes from the ShiptechHardware package | |||
|? | |||
|? | |||
|- | |||
|SinglePlayerThumbs | |||
|? | |||
|? | |||
|? | |||
|- | |||
|skyline-epic | |||
|Beautiful sky textures | |||
|Skyboxes | |||
|? | |||
|- | |||
|SkyRenders | |||
|Some very beautiful sky textures | |||
|Skyboxes | |||
|All sorts | |||
|- | |||
|SurvivalGuideSMskins | |||
|? | |||
|? | |||
|? | |||
|- | |||
|TeamSymbols | |||
|? | |||
|? | |||
|? | |||
|- | |||
|TeamSymbols_UT2003 | |||
|? | |||
|? | |||
|? | |||
|- | |||
|TowerTerrain | |||
|Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc | |||
|Industrial settings | |||
|Grey, brown, metallic shades | |||
|- | |||
|TrophyRoom_END | |||
|? | |||
|? | |||
|? | |||
|- | |||
|UCGameSpecific | |||
|? | |||
|? | |||
|? | |||
|- | |||
|UCGeneric | |||
|? | |||
|? | |||
|? | |||
|- | |||
|UT2003Fonts | |||
|Fonts from UT2003 | |||
|? | |||
|? | |||
|- | |||
|VehicleFX | |||
|? | |||
|? | |||
|? | |||
|- | |||
|VehicleSkins | |||
|? | |||
|? | |||
|? | |||
|- | |||
|WeaponSkins | |||
|? | |||
|? | |||
|? | |||
|- | |||
|wm_textures | |||
|Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor. | |||
|? | |||
|? | |||
|- | |||
|XceptOne | |||
|Water, plasmas, struts, moons, tree skylines (stuff by XceptOne) | |||
|Electric fields/flux | |||
|? | |||
|- | |||
|XceptTwo | |||
|stuff by XceptOne | |||
|? | |||
|? | |||
|- | |||
|XEffectMat | |||
|? | |||
|? | |||
|? | |||
|- | |||
|XGameShaders | |||
|? | |||
|? | |||
|? | |||
|- | |||
|xGameShadersB | |||
|? | |||
|? | |||
|? | |||
|- | |||
|XGameTextures | |||
|? | |||
|? | |||
|? | |||
|- | |||
|XMiscEffects | |||
|? | |||
|? | |||
|? | |||
|- | |||
|XPlantTextures | |||
|Two plant skins | |||
|Not very useable | |||
|? | |||
|} | |||
==Where do I find...? == | |||
; solid colours : UCGeneric.SolidColours | |||
; "utility" textures – special surfaces : wm_textures.Editor.Sky and ZonePortal | |||
; "utility" textures – measurement : UCGeneric.Alignment | |||
; Glass: AW_Global.glass and UCGeneric.glass | |||
; [[Legacy:Projector|Projector]] textures : cf_tex01, DecorationProjectors, DavesTextures & others | |||
; good grass textures | |||
; skies | |||
; snow : AlleriaTerrain.ground.snow01AL | |||
... | |||
(add to this list as needed) | |||
==Related Topics == | |||
* [[Legacy:Texture Topics|Texture Topics]] | |||
* [[Legacy:Texture Browser|Texture Browser]] | |||
* [[Legacy:Static Mesh Package|Static Mesh Package]] | |||
* [[Legacy:Texture Package (UT)|Texture Package (UT)]] | |||
* [[Legacy:Mesh Browser Project|Mesh Browser Project]] It works for Textures too! | |||
---- | |||
'''Bob_The_Beheader:''' Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading. | |||
'''Dan:''' Actually, they shouldn't really be listed at all, cosidering there's no practical use for them. | |||
'''FreshMeat:''' Why is there not a list like this for 2k4? | |||
'''Mychaeel:''' Because nobody has created one. Most "Why isn't there?"-type questions about a wiki – ''any'' wiki – can be quite easily answered like that. | |||
---- | |||
[[:Category:Legacy Mapping]] <br />[[:Category:Legacy To Do]] – add missing information | |||
[[Category:Legacy Mapping|{{PAGENAME}}]] | |||
[[Category:Legacy To Do|{{PAGENAME}}]] |
Latest revision as of 12:17, 27 September 2013
List of texture packages that come with UT2003, with description of contents for reference. Note: Do Not Alter Default Packages.
For the UT2004 texture packages see UE2:Texture Package Reference (UT2004)
Generalities:
- packs called "*HardwareBrush" are skins for static mesh packages of that name
Texture Pack | Theme and type (ex. gothic, water surfaces) | Uses | Dominant Hue |
AbaddonArchitecture-epic | Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls | Citadel stuff | Dark metallic |
AbaddonArchitecture | Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires | Butcher stuff | Rust/blood |
AbaddonHardwareBrush | Skins for AbaddonHardware static mesh package | ? | ? |
AbaddonTerrain | Sandy, coal-colored, and lava terrain. | Dirt floors | ? |
AlleriaArchitecture | Outdoor terrains esp. snow. Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls | Snowy levels | White, Brown |
AlleriaHardwareBrush | Mesh skins. | ? | ? |
AlleriaTerrain | Snow and rock floors. | Snowy/cold. | White/grey |
AntalusTextures | Bark, sky, stone, fir branches | ? | ? |
AnubisSky | Starry skies with Nebula | Skybox | Night Time |
AnubisTextures | Pharaoh, Sphinx | Egyptian | Sandish grey and brown |
ArboreaArchitecture | Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors | ? | ? |
ArboreaHardwareBrush | Wood, bark, leaves, branches skins | Plantlife | ? |
ArboreaTerrain | Grass and Rock Terrain. Stone, mossy stone, water, grass, branches, vines. | grassland terrain | green |
ATI | Lava? | ? | DarkRed |
Aurorae | Aurora borealis. | Sky effects | Blue, Green, Violet |
AW-Alleria | Shaders (metal) | shiny metal | Gray/Silver |
AW-Ancient | A few non-egyptian ruins. old looking stuff | ? | Light Brown |
AWCity | Stars, skins, bullseye, moons/planets. | ? | ? |
AWGlobal | Metals, coronas, cubemaps, details, tiles, lights, particles. | ? | ? |
AWMagic | Weird stuff! | ? | ? |
AWStellar | Mesh skins | ? | ? |
AWTroff | Weird stuff! | ? | ? |
BaneTextures | Leaves, bark | ? | ? |
BarrenHardwareDeux | Mesh skins | ? | ? |
BarrensArchitecture-epic | Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs | Egyptian maps | Brown/Gold |
BarrensArchitecture | Dirt, silver, egyptian, stone floors & walls | ? | ? |
BarrensHardwareBrush | Skins for Egyptian-themed meshes | ? | ? |
BarrensTerrain | Rock walls, sand, dry earth. | ? | ? |
Bastien | Mesh skins | ? | ? |
BloodFX | Blood decals | ? | ? |
cassTextures2 | Metal deco, cubemaps, metal walls, projectors | ? | ? |
CavernTextures | Huge (2048x2048) cavern walls, passes and junctions, lava | Caverns | Red (lava), dark greyish and brownish hues |
cf_tex01 | ? | ? | ? |
cf_tex02 | ? | ? | ? |
CheckerFX | ? | ? | ? |
CheckerFXB | ? | ? | ? |
Chrome_cp | Walls (team colours), environment cube maps. | ? | ? |
CitadelTextures | From CTF-Citadel | Evil-Doom looking stuff | ? |
Compress | ? | ? | ? |
CP_Effects1 | ? | ? | ? |
cp_wasteland | Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies | Outdoor, rocky and/or ruin settings | landscape: rusty brown and grey, brick; sky: blue and grey |
Crosshairs | Crosshair textures (obviously) | ? | ? |
CubeMaps | Cube maps for water reflections | ? | ? |
DanFX | Walls, special fx | ? | ? |
DavesTextures | Bit of everything, some projector textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE. | ? | ? |
December_cp | ? | ? | ? |
DecorationProjectors | ? | ? | ? |
DefaultFluid | Some water textures | Water/liquids | ? |
demoplayerpictures | ? | ? | ? |
DemoPlayerSkins | ? | ? | ? |
DeRez | ? | ? | ? |
Dom-goose | ? | ? | ? |
Egypt_tech_Epic | Egyptian | ? | ? |
EmitterTextures | Sprites in particle emmitters | durrr...emmitters? :D | ? |
EmitterTextures2 | Sprites in particle emmitters | durrr...emmitters? :D | ? |
EndTextures | ? | ? | ? |
EpicParticles | Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog, | FX | blue, red |
Epic_Phoboswing | ? | ? | ? |
ExitScreen | ? | ? | ? |
Face3_deco | ? | ? | ? |
FireEngine | Liquids. Water, lava, slime. | ? | ? |
GeneralStaticTextures | ? | ? | ? |
GeoThermalTextures | ? | ? | ? |
gooseFX | ? | ? | ? |
Gwotseffects | ? | ? | ? |
Gwotstuff | ? | ? | ? |
HumanoidArchitecture | Concrete walls, metal walls, team colour borders, ceilings, floors, grates | Industrial | ? |
HumanoidArchitecture2 | More of above above | ? | ? |
HumanoidHardwareBrush | Skins for HumanoidHardware static mesh package | ? | ? |
H_E_L_Ltx | Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano | Hell, Duh | Dark Gray, Brown, Firey |
IllumShaders | ? | ? | ? |
Industrial | Mesh skins. | ? | ? |
InterfaceContent | ? | ? | ? |
intro_characters | ? | ? | ? |
JamesEffects | ? | ? | ? |
jwDecemberArchitecture | ? | ? | ? |
LadderShots | ? | ? | ? |
LavaMLFX | Volcanic ground and fluid magma | Volcanos, lava streams | yellow, orange, brown |
LeathamFX | Oscillating lava textures | Volcano, lava settings | yellow, orange, brown |
LightningCoreTex | ? | ? | ? |
MapThumbnails | ? | ? | ? |
MenuEffects | Stuff from the game menus | ? | ? |
MikeDemoLevel | Somehow having to do with a guy named Mike. | ? | ? |
MiscEpicTex01 | Wall (team clrs), grates. | ? | ? |
MutatorArt | ? | ? | ? |
NormalMaps | ? | ? | ? |
November2ship | Static Mesh skins for the ship | ? | "Battleship" Gray |
NvidiaLogo_T | Static Mesh skins for the Nvidia logo seen on starting the game | Not many | Black and White |
Phobos2_cp | ? | ? | ? |
PickupSkins | ? | ? | ? |
PipeTextures | ? | ? | ? |
Pipe_Set | ? | ? | ? |
PlayerPictures | Pictures seen in the menu when selecting player or custom bots | ? | ? |
PlayerSkins | ? | ? | ? |
SC_Intro | ? | ? | ? |
SC_Volcano_T | ? | ? | ? |
sg_UT2003_Jumpboots | ? | ? | ? |
Shiptech Shiptech2 |
Nice spaceship textures includng the animated light one found in CTF Chrome. Metal & stone, deco metal, ceilings, metal floors & walls, grates. | Space Ships/ Futuristic settings | Grey |
ShiptechHardwareBrush | Skins for static meshes from the ShiptechHardware package | ? | ? |
SinglePlayerThumbs | ? | ? | ? |
skyline-epic | Beautiful sky textures | Skyboxes | ? |
SkyRenders | Some very beautiful sky textures | Skyboxes | All sorts |
SurvivalGuideSMskins | ? | ? | ? |
TeamSymbols | ? | ? | ? |
TeamSymbols_UT2003 | ? | ? | ? |
TowerTerrain | Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc | Industrial settings | Grey, brown, metallic shades |
TrophyRoom_END | ? | ? | ? |
UCGameSpecific | ? | ? | ? |
UCGeneric | ? | ? | ? |
UT2003Fonts | Fonts from UT2003 | ? | ? |
VehicleFX | ? | ? | ? |
VehicleSkins | ? | ? | ? |
WeaponSkins | ? | ? | ? |
wm_textures | Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor. | ? | ? |
XceptOne | Water, plasmas, struts, moons, tree skylines (stuff by XceptOne) | Electric fields/flux | ? |
XceptTwo | stuff by XceptOne | ? | ? |
XEffectMat | ? | ? | ? |
XGameShaders | ? | ? | ? |
xGameShadersB | ? | ? | ? |
XGameTextures | ? | ? | ? |
XMiscEffects | ? | ? | ? |
XPlantTextures | Two plant skins | Not very useable | ? |
Where do I find...?
- solid colours
- UCGeneric.SolidColours
- "utility" textures – special surfaces
- wm_textures.Editor.Sky and ZonePortal
- "utility" textures – measurement
- UCGeneric.Alignment
- Glass
- AW_Global.glass and UCGeneric.glass
- Projector textures
- cf_tex01, DecorationProjectors, DavesTextures & others
- good grass textures
- skies
- snow
- AlleriaTerrain.ground.snow01AL
...
(add to this list as needed)
Related Topics
- Texture Topics
- Texture Browser
- Static Mesh Package
- Texture Package (UT)
- Mesh Browser Project It works for Textures too!
Bob_The_Beheader: Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading.
Dan: Actually, they shouldn't really be listed at all, cosidering there's no practical use for them.
FreshMeat: Why is there not a list like this for 2k4?
Mychaeel: Because nobody has created one. Most "Why isn't there?"-type questions about a wiki – any wiki – can be quite easily answered like that.
Category:Legacy Mapping
Category:Legacy To Do – add missing information