UE1:TriggerMarker (UT): Difference between revisions

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m Broken actor; don't use.
m -autogenerated
 
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| parent3 = Object
| parent3 = Object
}}
}}
{{autogenerated}}
 
''TriggerMarker'' – Broken actor; don't use.
''TriggerMarker'' – Broken actor; don't use.

Latest revision as of 09:40, 19 March 2015

UT Object >> Actor >> NavigationPoint >> TriggerMarker
Package:
Engine
This class in other games:

TriggerMarker – Broken actor; don't use.