Legacy:Actor (UT)/Collision: Difference between revisions
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===Collision Cylinder=== | ===Collision Cylinder=== | ||
The size of the collision cylinder is given by the two properties ''CollisionHeight'' and ''CollisionRadius''. | The size of the collision cylinder is given by the two properties ''CollisionHeight'' and ''CollisionRadius'': The diameter of the collision cylinder is 2 × CollisionRadius and its height is 2 × CollisionHeight. | ||
==Related topics== | ==Related topics== |
Latest revision as of 15:03, 12 September 2016
These properties determine the size and behaviour of an Actor_(UT)'s collision cylinder.
Note that the cylinder is always upright, no matter what the Actor_(UT)'s orientation.
Properties
Boolean Flags
- bBlockActors
- Blocks non-player Actor_(UT)s.
- bBlockPlayers
- Blocks player actors (PlayerPawns and Bot (UT)s).
- bCollideActors
- Collides with other Actor_(UT)s.
- bCollideWorld
- Collides with the world geometry.
- bCollideWhenPlacing
- Collides when being moved; can't be set into geometry.
- bProjTarget
- Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
Collision Cylinder
The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius: The diameter of the collision cylinder is 2 × CollisionRadius and its height is 2 × CollisionHeight.
Related topics
- Actor (UT)
- DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
- Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
- OCD – Technical lowdown of object collision detection.
- Actor Overview – More on working with Actors, adding actors to a map and setting properties.