Legacy:Monster Support: Difference between revisions

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* [[Legacy:Monster|Monster]] (UT2004 Monster Pawn parent class)
* [[Legacy:Monster|Monster]] (UT2004 Monster Pawn parent class)
** [[Legacy:MonsterController|MonsterController]] (UT2004 Controller class for Monsters)
** [[Legacy:MonsterController|MonsterController]] (UT2004 Controller class for Monsters)
===Custom Content===
* [[Legacy:SuperApe/Old_Skool_Monsta_Toolz|Old Skool Monsta Toolz]] – A mod/mapping toolset for implementing complex monster behavior in UT2004.


==Discussion==
==Discussion==


'''SuperApe:''' Wow, this pages needs ... everythingI kinda wish someone who's worked with this in UT would write up the tutorial on [[Legacy:ScriptedPawn|ScriptedPawn]].
'''SuperApe:''' ReworkedWhat do you think?


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Latest revision as of 16:40, 26 September 2006

This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.

Overview

In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.

Tutorials

Related Topics

Custom Content

Discussion

SuperApe: Reworked. What do you think?


Category:Legacy Mapping

Category:Legacy To Do – Lots of work to do. (see discussion above)