Legacy:Model Conversion Application: Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
No edit summary
 
Line 1: Line 1:
Some very good model conversion applications are:
Some very good model conversion applications are:


-[[Legacy:Milkshape 3d|Milkshape 3d]]:-
-[[Legacy:MilkShape|MilkShape]] 3d:-
   -Import model
   -Import model
   -Press Ctrl+T to use Texture Cordinate Editor
   -Press Ctrl+T to use Texture Cordinate Editor
Line 15: Line 15:
  -it can convert easily but some older versions of models won't work
  -it can convert easily but some older versions of models won't work


-[[Legacy:3dsMax|3dsMax]]-
-[[Legacy:3D Studio Max|3D Studio Max]]-


  -commercial tool
  -commercial tool

Latest revision as of 01:42, 1 February 2007

Some very good model conversion applications are:

-MilkShape 3d:-

 -Import model
 -Press Ctrl+T to use Texture Cordinate Editor
 -Name the material as the EXACT texture used.
 - Spaces in filenames usually are converted to underscores " _ " so point to this
 -EG: Material applied is "grey block.tga" then the name would be "grey_block.tga"
 -Press rename after you put in the name to finalize renaming
 -Rename is under the material list box
 -Select a material first tho

-Quick3d-

-it is free if you register
-it can convert easily but some older versions of models won't work

-3D Studio Max-

-commercial tool
-it is powerful, but ver expensive ($1200)

Tarquin: Hi! Thanks for adding content, whoever you are. But please take a minute to learn wiki markup so your pages are nicely formatted :)