Legacy:NoPowerups: Difference between revisions

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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator|Mutator]] >> NoPowerups}}
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> NoPowerups (Package: Botpack)}}


The no powerups mutator does exactly what you would expect.  It removes all powerups from the game.  The objects removed from the map are:
The no powerups mutator does exactly what you would expect.  It removes all powerups from the game.  The objects removed from the map are:
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* Health vials
* Health vials


==Properties ==
==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]==
; bool CheckReplacement ([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function returns <tt>false</tt> when the class types [[Legacy:HealthPack|HealthPack]], [[Legacy:UT_ShieldBelt|UT_ShieldBelt]], [[Legacy:UT_Invisibility|UT_Invisibility]], [[Legacy:UDamage|UDamage]] or [[Legacy:HealthVial|HealthVial]] actors are encountered.  This effectively removes them from the game.<br />For all other objects this function returns <tt>true</tt>.


None
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
==Functions ==
; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) : This function returns <tt>false</tt> when the class types [[Legacy:HealthPack|HealthPack]], [[Legacy:UT_ShieldBelt|UT_ShieldBelt]], [[Legacy:UT_Invisibility|UT_Invisibility]], [[Legacy:UDamage|UDamage]], and [[Legacy:HealthVial|HealthVial]] are encountered.  This effectively removes them from the game.<br />For all other objects this function returns <tt>true</tt>.

Latest revision as of 03:47, 27 May 2003

UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> NoPowerups (Package: Botpack)

The no powerups mutator does exactly what you would expect. It removes all powerups from the game. The objects removed from the map are:

  • Super health pack
  • Sheild belt
  • Invisibility
  • Ultra damage
  • Health vials

Methods Inherited From Mutator (UT)

bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
This function returns false when the class types HealthPack, UT_ShieldBelt, UT_Invisibility, UDamage or HealthVial actors are encountered. This effectively removes them from the game.
For all other objects this function returns true.