Legacy:NoPowerups: Difference between revisions
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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator|Mutator]] >> NoPowerups}} | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> NoPowerups (Package: Botpack)}} | ||
The no powerups mutator does exactly what you would expect. It removes all powerups from the game. The objects removed from the map are: | The no powerups mutator does exactly what you would expect. It removes all powerups from the game. The objects removed from the map are: | ||
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* Health vials | * Health vials | ||
== | ==Methods Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]== | ||
; bool CheckReplacement ([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function returns <tt>false</tt> when the class types [[Legacy:HealthPack|HealthPack]], [[Legacy:UT_ShieldBelt|UT_ShieldBelt]], [[Legacy:UT_Invisibility|UT_Invisibility]], [[Legacy:UDamage|UDamage]] or [[Legacy:HealthVial|HealthVial]] actors are encountered. This effectively removes them from the game.<br />For all other objects this function returns <tt>true</tt>. | |||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] | |||
Latest revision as of 03:47, 27 May 2003
The no powerups mutator does exactly what you would expect. It removes all powerups from the game. The objects removed from the map are:
- Super health pack
- Sheild belt
- Invisibility
- Ultra damage
- Health vials
Methods Inherited From Mutator (UT)
- bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
- This function returns false when the class types HealthPack, UT_ShieldBelt, UT_Invisibility, UDamage or HealthVial actors are encountered. This effectively removes them from the game.
For all other objects this function returns true.