Legacy:NitrogenZone: Difference between revisions

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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> NitrogenZone}}
{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> NitrogenZone}}


This zone is used in [[Legacy:DM-Pyramid|DM-Pyramid]] as the [[Legacy:ZoneInfo|ZoneInfo]] object for the central floating area.  A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone. Players don't suffocate in a Nitrogen zone either.
This zone is used in DM-Pyramid as the [[Legacy:ZoneInfo|ZoneInfo]] object for the central floating area.  A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone.
 
==Properties ==
 
''DamagePerSec'' = 20<br />''DamageType'' = Frozen<br />''bWaterZone'' = True<br />''bPainZone'' = True<br />''ViewFog'' = (X=0.011719,Y=0.039063,Z=0.046875)<br />
 
==Events ==
; event ActorEntered( actor Other ) : When the actor enters the zone increase the default water speed by a factor of two, and set the underwater time to -1 (so the player can't drown).
 
; event ActorLeaving( actor Other ) : When the actor leaves the zone re-set the water speed and underwater time to their defaults.

Revision as of 12:34, 16 April 2002

Actor >> Info (UT) >> ZoneInfo >> NitrogenZone

This zone is used in DM-Pyramid as the ZoneInfo object for the central floating area. A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone.

Properties

DamagePerSec = 20
DamageType = Frozen
bWaterZone = True
bPainZone = True
ViewFog = (X=0.011719,Y=0.039063,Z=0.046875)

Events

event ActorEntered( actor Other )
When the actor enters the zone increase the default water speed by a factor of two, and set the underwater time to -1 (so the player can't drown).
event ActorLeaving( actor Other )
When the actor leaves the zone re-set the water speed and underwater time to their defaults.