Legacy:New UnrealEd Interface In UT200X: Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
No edit summary
 
Line 6: Line 6:
* [[Legacy:New Features In UT200X|New Features In UT200X]]
* [[Legacy:New Features In UT200X|New Features In UT200X]]
* [[Legacy:New UnrealScript In UT200X|New UnrealScript In UT200X]]
* [[Legacy:New UnrealScript In UT200X|New UnrealScript In UT200X]]
* [[Legacy:UT2003 Mapping|UT2003 Mapping]]


==Brushes ==
==Brushes ==
Line 35: Line 34:
==Discussion ==
==Discussion ==


'''Birelli:''' I started a tutorials section, but on second thought this page should probably just go in its entirety and move everything into "new features in UT2003" (along with the scripting page). And then just make a subpage off of that called something like "UT2003 Mapping" with content from this page and more.
'''Tarquin:''' We could fold material from this page into the FAQ and the general UEd Interface pages


[[Category:Legacy Mapping|{{PAGENAME}}]]
[[Category:Legacy Mapping|{{PAGENAME}}]]

Latest revision as of 03:20, 17 September 2006

New tools, toolbar buttons etc.

Also new editors such as Matinee and the Terrain Mode.

See also:

Brushes

The red builder brush is now solid lines instead of dotted. (the campaign to bring back the dotted line starts here!)

Dark Pulse: Really? Never noticed it...

Brush-like non-brushes

There are now things about that look like brushes but aren't.

Scaling & Rotation

  • brush scaling is now a dialog box
  • brush rotation seems to be no longer stored in the Movement -> Rotation property. O_o – but setting a value here still changes the brush

New Browsers

Problems & Solutions

You probably activated anti-aliasing - turning it off should fix the problem.

Discussion

Tarquin: We could fold material from this page into the FAQ and the general UEd Interface pages