Legacy:New UnrealEd Interface In UT200X: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
Dark Pulse (talk | contribs) No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
* [[Legacy:New Features In UT200X|New Features In UT200X]] | * [[Legacy:New Features In UT200X|New Features In UT200X]] | ||
* [[Legacy:New UnrealScript In UT200X|New UnrealScript In UT200X]] | * [[Legacy:New UnrealScript In UT200X|New UnrealScript In UT200X]] | ||
==Brushes == | ==Brushes == | ||
Line 35: | Line 34: | ||
==Discussion == | ==Discussion == | ||
''' | '''Tarquin:''' We could fold material from this page into the FAQ and the general UEd Interface pages | ||
[[Category:Legacy Mapping|{{PAGENAME}}]] | [[Category:Legacy Mapping|{{PAGENAME}}]] |
Latest revision as of 03:20, 17 September 2006
New tools, toolbar buttons etc.
Also new editors such as Matinee and the Terrain Mode.
See also:
Brushes
The red builder brush is now solid lines instead of dotted. (the campaign to bring back the dotted line starts here!)
Dark Pulse: Really? Never noticed it...
Brush-like non-brushes
There are now things about that look like brushes but aren't.
- volumes
- static meshes, aka Hardware Brushes
- antiportals
Scaling & Rotation
- brush scaling is now a dialog box
- brush rotation seems to be no longer stored in the Movement -> Rotation property. O_o – but setting a value here still changes the brush
New Browsers
Problems & Solutions
- I can't click anything in the viewports
You probably activated anti-aliasing - turning it off should fix the problem.
Discussion
Tarquin: We could fold material from this page into the FAQ and the general UEd Interface pages