Legacy:Texture (UT): Difference between revisions
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A [[Legacy:Bitmap|bitmap]] image that is applied on [[Legacy:Brush|brush]] surfaces and [[Legacy:Mesh|mesh]]es. See the [[Legacy:Texture Topics|Texture Topics]] page for general information on using textures in mapping. | A [[Legacy:Bitmap|bitmap]] image that is applied on [[Legacy:Brush|brush]] surfaces and [[Legacy:Mesh|mesh]]es. See the [[Legacy:Texture Topics|Texture Topics]] page for general information on using textures in mapping. | ||
==Properties == | ==Properties== | ||
* [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] | * [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] | ||
* [[Legacy:Texture Properties|Texture Properties]] | * [[Legacy:Texture Properties|Texture Properties]] | ||
==Known Subclasses == | ==Known Subclasses== | ||
Non-abstract subclasses of Texture appear in the ''Class'' drop-down list in the ''New Texture'' dialog that pops up when selecting [[Legacy:Texture Browser Menu|Texture Browser Menu]] -> File -> New. (That includes custom subclasses, provided the package they reside in is loaded when UnrealEd starts by adding an EditPackages line to [[Legacy:UnrealTournament.Ini|UnrealTournament.ini]].) | Non-abstract subclasses of Texture appear in the ''Class'' drop-down list in the ''New Texture'' dialog that pops up when selecting [[Legacy:Texture Browser Menu|Texture Browser Menu]] -> File -> New. (That includes custom subclasses, provided the package they reside in is loaded when UnrealEd starts by adding an EditPackages line to [[Legacy:UnrealTournament.Ini|UnrealTournament.ini]].) | ||
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*** [[Legacy:WetTexture|WetTexture]] | *** [[Legacy:WetTexture|WetTexture]] | ||
* [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] | * [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] | ||
==Related Topics== | |||
* [[Legacy:Texture Topics|Texture Topics]] | |||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
[[Category:Legacy Class Tree|{{PAGENAME}}]] | [[Category:Legacy Class Tree|{{PAGENAME}}]] |
Latest revision as of 17:14, 3 January 2006
See Texture for the UT2003 class. If you find a UT2003 class pointing to this page, e.g. in its properties, then please change it to point to the Texture page instead.
A bitmap image that is applied on brush surfaces and meshes. See the Texture Topics page for general information on using textures in mapping.
Properties
Known Subclasses
Non-abstract subclasses of Texture appear in the Class drop-down list in the New Texture dialog that pops up when selecting Texture Browser Menu -> File -> New. (That includes custom subclasses, provided the package they reside in is loaded when UnrealEd starts by adding an EditPackages line to UnrealTournament.ini.)