Legacy:Texture (UT): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
SuperApe (talk | contribs)
No edit summary
 
Line 5: Line 5:
A [[Legacy:Bitmap|bitmap]] image that is applied on [[Legacy:Brush|brush]] surfaces and [[Legacy:Mesh|mesh]]es. See the [[Legacy:Texture Topics|Texture Topics]] page for general information on using textures in mapping.
A [[Legacy:Bitmap|bitmap]] image that is applied on [[Legacy:Brush|brush]] surfaces and [[Legacy:Mesh|mesh]]es. See the [[Legacy:Texture Topics|Texture Topics]] page for general information on using textures in mapping.


==Properties ==
==Properties==
 
* [[Legacy:Surface Flags (UT)|Surface Flags (UT)]]
* [[Legacy:Surface Flags (UT)|Surface Flags (UT)]]
* [[Legacy:Texture Properties|Texture Properties]]
* [[Legacy:Texture Properties|Texture Properties]]


==Known Subclasses ==
==Known Subclasses==


Non-abstract subclasses of Texture appear in the ''Class'' drop-down list in the ''New Texture'' dialog that pops up when selecting [[Legacy:Texture Browser Menu|Texture Browser Menu]] -> File -> New.  (That includes custom subclasses, provided the package they reside in is loaded when UnrealEd starts by adding an EditPackages line to [[Legacy:UnrealTournament.Ini|UnrealTournament.ini]].)
Non-abstract subclasses of Texture appear in the ''Class'' drop-down list in the ''New Texture'' dialog that pops up when selecting [[Legacy:Texture Browser Menu|Texture Browser Menu]] -> File -> New.  (That includes custom subclasses, provided the package they reside in is loaded when UnrealEd starts by adding an EditPackages line to [[Legacy:UnrealTournament.Ini|UnrealTournament.ini]].)
Line 21: Line 20:
*** [[Legacy:WetTexture|WetTexture]]
*** [[Legacy:WetTexture|WetTexture]]
* [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]
* [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]
==Related Topics==
* [[Legacy:Texture Topics|Texture Topics]]


[[Category:Legacy Class (UT)|{{PAGENAME}}]]
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
[[Category:Legacy Class Tree|{{PAGENAME}}]]
[[Category:Legacy Class Tree|{{PAGENAME}}]]

Latest revision as of 17:14, 3 January 2006

UT : Object (UT) >> Bitmap >> Texture (Package: Engine)

See Texture for the UT2003 class. If you find a UT2003 class pointing to this page, e.g. in its properties, then please change it to point to the Texture page instead.

A bitmap image that is applied on brush surfaces and meshes. See the Texture Topics page for general information on using textures in mapping.

Properties

Known Subclasses

Non-abstract subclasses of Texture appear in the Class drop-down list in the New Texture dialog that pops up when selecting Texture Browser Menu -> File -> New. (That includes custom subclasses, provided the package they reside in is loaded when UnrealEd starts by adding an EditPackages line to UnrealTournament.ini.)

Related Topics