Legacy:WarheadLauncher: Difference between revisions
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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> WarheadLauncher}} | {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> WarheadLauncher (Package: Botpack)}} | ||
"WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded. | "WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded. | ||
It uses [[Legacy:WarHeadAmmo|WarHeadAmmo]] as ammo class and [[Legacy:WarShell|WarShell]] and [[Legacy:GuidedWarShell|GuidedWarShell]] as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell. | It uses [[Legacy:WarHeadAmmo|WarHeadAmmo]] as ammo class and [[Legacy:WarShell|WarShell]] and [[Legacy:GuidedWarShell|GuidedWarShell]] as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell. | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Latest revision as of 10:09, 23 May 2003
UT :: Actor (UT) >> Inventory (UT) >> Weapon (UT) >> TournamentWeapon >> WarheadLauncher (Package: Botpack)
"WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actually coded.
It uses WarHeadAmmo as ammo class and WarShell and GuidedWarShell as projectile classes. The guiding code is not part of the weapon's script, WarheadLauncher only passes PostRender calls to the current GuidedWarShell.