UE3:SpeedTree (UT3)
Object >> SpeedTree |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'Lighting'
LeafStaticShadowOpacity
Type: float
The probability of a shadow ray being blocked by the leaf material.
Default value: 0.5
Property group 'Material'
BillboardMaterial
Type: MaterialInterface
Billboard material.
BranchMaterial
Type: MaterialInterface
Branch material.
FrondMaterial
Type: MaterialInterface
Frond material.
LeafMaterial
Type: MaterialInterface
Leaf material.
Property group 'SpeedTree'
RandomSeed
Type: int
Random seed for tree creation.
Default value: 1
Sink
Type: float
Sink the tree partially underground.
Property group 'Wind'
BranchExponent
Type: float
Default value: 1.0
BranchHorizontal_HighWindAngle
Type: float
Default value: 3.0
BranchHorizontal_HighWindSpeed
Type: float
Default value: 1.5
BranchHorizontal_LowWindAngle
Type: float
Default value: 3.0
BranchHorizontal_LowWindSpeed
Type: float
Default value: 1.5
BranchVertical_HighWindAngle
Type: float
Default value: 4.0
BranchVertical_HighWindSpeed
Type: float
Default value: 2.0
BranchVertical_LowWindAngle
Type: float
Default value: 4.0
BranchVertical_LowWindSpeed
Type: float
Default value: 2.0
Gusting_Frequency
Type: float
Default value: 0.4
Gusting_MaxDuration
Type: float
Default value: 15.0
Gusting_MaxStrength
Type: float
Default value: 1.25
Gusting_MinDuration
Type: float
Default value: 2.0
Gusting_MinStrength
Type: float
Default value: 0.25
LeafExponent
Type: float
Default value: 1.0
LeafRocking_HighWindAngle
Type: float
Default value: 5.0
LeafRocking_HighWindSpeed
Type: float
Default value: 3.0
LeafRocking_LowWindAngle
Type: float
Default value: 5.0
LeafRocking_LowWindSpeed
Type: float
Default value: 1.0
LeafRustling_HighWindAngle
Type: float
Default value: 5.0
LeafRustling_HighWindSpeed
Type: float
Default value: 15.0
LeafRustling_LowWindAngle
Type: float
Default value: 7.0
LeafRustling_LowWindSpeed
Type: float
Default value: 0.1
MaxBendAngle
Type: float
Default value: 35.0
Response
Type: float
Default value: 0.1
ResponseLimiter
Type: float
Default value: 0.01
Internal variables
SRH
Type: pointer{class FSpeedTreeResourceHelper}
Modifiers: duplicatetransient, native, const
Helper object to allow SpeedTree to be script exposed.