Legacy:ColorModifier

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UT2003 :: Object >> Material >> Modifier >> ColorModifier (Package: Engine)
color Color
Color to affect the material.
bool RenderTwoSided
causes the resulting ColorModifier material to be two-sided if true.
bool AlphaBlend
if true, the A value of the color affects transparency of the result. For only transparency and no change in the material's color, set R, G and B to 128. Note: transparency does not work on all types of materials, eg Shaders are not affected by it.